New toss: Special:Analytics (note that the "views" chart is inaccurate)
SNCA:Slay the Spire
You WILL NOT edit parts of this page until they are properly finished. |

Slay the Spire is a roguelike deck-building game. At the start of a playthrough, the player selects one of four predetermined characters, which provides a starting amount of health, gold, a starting relic which provides a unique ability for that character and a starting deck of cards consisting mainly of strikes and defends. Each character has character-specific cards to start and to be added throughout the run. The goal is to work through several floors of the spire, each level having a number of potential encounters distributed in a branching structure with a boss character at the end of the level. Encounters include monsters which vary in strength; elite enemies which offer enhanced rewards; campfires to heal or upgrade cards; shopkeepers to buy cards, relics and potions from, as well as to remove cards from the deck; chests with random loot; and random choice-based encounters. Combat is played in turns.
Each turn the player receives a fresh hand of cards and three energy points. The player can play any combination of cards as long as they have the energy to pay for the energy cost of each card, and at the end of the turn, all cards not played are sent to a discard pile. Players' cards vary by character but generally consist of attack cards to damage opponents, skill cards that buff themselves, debuff opponents, or add to their blocking power for the turn, and power cards where the effect remains in play until the end of combat. Each opponent on the field will telegraph what move they will make: if they will attack and with how much damage, if they will block, cast a spell to buff themselves or debuff the player. In some cases, the opponents' attack or the player cards may add unplayable cards representing battle conditions like Wounds and Curses to the player's deck that can dilute a player's hand and may add negative effects while in the player's hand. The player can determine the best strategy to avoid taking any damage after they complete their turn. If the player's health drops to zero, the game is over and they must restart from the bottom of the spire. Otherwise, if the player defeats all the monsters in an encounter, they typically receive gold and a choice of one of three randomly-selected cards to add to their deck, if desired. Other loot that can be obtained from monsters or other encounters include relics that provide a permanent character buff for the duration of the game, such as increased maximum health, additional energy points, lower casting costs, and automatic blocking, and single-use potions that can be used during any turn for no cost to restore health, buff the player, and debuff or damage the enemy.
Slay the Spire features elements of metaprogression. Completed or failed runs contribute points towards unlocking new characters or new relics and cards that will be made available for the specific character. Up to 20 Ascension difficulty levels unlock with each successfully completed run, each adding a cumulative negative effect such as lower health or stronger enemy attacks. Achievements provide several challenges to the player such as to climb the tower with a character using only their starting relic or with only common cards in their decks. A daily challenge gives players a single chance to get as high in the spire as they can under pre-set conditions and a fixed random seed, so that each player is starting from the same point and sees the same encounters. The custom mode allows players to start runs with custom modifiers that can increase or decrease the difficulty of the game. This game also has mods that you can download and play with via Steam Workshop.🗝️
The Playable Characters[edit | edit source]
The Ironclad[edit | edit source]
| This page, and its contents... /calm/ing??? |
| Slay the Spire is ARYAN btw, if that matters |
The Ironclad is the remaining soldier of /raid/, gaining demonic power after making a pact with Niggerjak. His possible decks are
The Silent[edit | edit source]
The Silent is a huntress themed on a rogue fantasy build as she weakens her foes with numerous cuts and poison, while using cheap tricks and agility to avoid their attacks. With many powerful cards that draw and discard, the Silent ensures that she will always be one step ahead of her enemy(unless you fuck up, nusoi). She starts with a relatively low HP.
The Defect[edit | edit source]
| WARNING: This page is related to ARTIFICIAL INTELLIGENCE! "I, for one, welcome our new robot overlords" |
Literally ZOGbot. Weird obsession with orbs.
Build types[edit | edit source]
Listed below are the standard synergies that Defect decks build towards, which may give you an idea of direction for your own runs. Some important things to keep in mind:
- Most of these builds aren't mutually exclusive. Think of each of the archetypes listed below as an engine that you can incorporate into your deck; depending on the situation, you are more than able to adapt or combine multiple of them.
- It's important to not "force" a particular build from the outset of the game. Build your deck to solve your immediate problems first and foremost, then allow an archetype to come to you organically. The only exception would be if you run into cards or relics in the early-game that are both individually impactful and form the crux of an entire archetype, and such situations are few and far between.
The deck types:
- Focus Stacking
- Frost Turtle
- Lightning spam
- Dark orb engine
- Zero cost
- Power spam
- Reprogram
- Snecko Eye Abuse
- 10 Card Infinite
The Watcher[edit | edit source]
| This page and its contents are very /calm/ing.
Feel free to sit back and relax while reading this page. |
| This page, and its contents... /calm/ing??? |

