A24 SLOWBURN KINO Space Station 13 Gamenight: Every Saturday and Sunday at 11 AM CST
INSTALLATION GUIDE: https://soyjak.st/ss/thread/1.html#3 LINUX INSTALLATION GUIDE: Space_Station_13/List_of_guides/Playing_on_Linux
>*honks
Space Station 13/List of guides/Space Law
You WILL NOT edit parts of this page until they are properly finished. |
Space Law is a collection of rules and regulations enacted by Nanotrasen which has oversight through CentCom and is enforced by the Sec Officers on the station. Space Law applies to almost all ranks and positions on station, meaning almost all are equal under the eyes of the Law and ultimately answer to her.
Thanks, Cobson! Now let's get to the article.
The Law: Crime And Punishment[edit | edit source]
Crime Table[edit | edit source]
This table helps you easily see the punishments and crimes that they require. Further elaboration on crimes can be found in the last section of this article.
| Code | 0XX - Infraction | 1XX - Mischief | 2XX - Misdemeanor | 3XX - Felony | 4XX - Grand Felony | 5XX - Capital |
|---|---|---|---|---|---|---|
| 01 | Assault | Aggravated Assault | Manslaughter | Murder | Mass Murder | |
| 02 | Assault of an Officer | Assault with a Deadly Weapon | Attempted Murder | Unrevivable Murder | ||
| 03 | Superficial Vandalism | Vandalism | Major Vandalism | Sabotage | Grand Sabotage | |
| 04 | Animal Cruelty | Botanical Illicit Production | Biological Terror | |||
| 05 | Obstruction of Justice | Aiding and Abetting | Enemy of the Corporation | De-Implantation | Enemy of the Corporation | |
| 06 | Vigilantism | Contraband | Dangerous Contraband | |||
| 07 | Pickpocketing | Petty Theft | Theft | Grand Theft | ||
| 08 | Creating a Hazard | Negligence | High Negligence | |||
| 09 | Trespass | Trespass, Restricted Areas | Trespass, Max Security Areas | |||
| 10 | Breaking and Entering | Breaking and Entering, Restricted Areas | ||||
| 11 | Disorderly Conduct | Fine Evasion | Insubordination | Dereliction of Duty | ||
| 12 | Fraud | Identity Theft | ||||
| 13 | Drug Possession | Drug Distribution | ||||
| 14 | Disruptive Communications | Disturbing the Peace | Rioting | Inciting a Riot | Mutiny | |
| 15 | Discriminatory Language | Kidnapping | Brainwashing | Genetic Mutilation | ||
| Punishment | 50-200 credit fine OR
Low Martial Punishment |
3 min brig time OR
300 credit fine OR Low Martial Punishment |
5 min brig time OR
300-500 gulag points OR Medium Martial Punishment |
7 min brig time OR
600-800 gulag points OR Major Martial Punishments |
Permabrig, Exile
Execution IF uncontainable, Cyborgization if applicable |
Permabrig, Exile, Execution,
Cyborgization if applicable |
The Captain's Authority[edit | edit source]
Due to the unexplored brapp lore station space captain can make laws and repeal them and is the final decider of most executions/etc.
In instances where a conflict of opinion arises over the sentence of a prisoner the chain of command must be followed. This goes, from top to bottom: Captain > Head of Security > Warden > Sec Officer > Detective > Secass.
Martial Punishments[edit | edit source]
LAW 2 DON'T READ THIS PARAGRAPH
Given the dangerous and often quickly changing environment on Space Station Thirteen, Central Command has permitted physical punishment for crimes. Once the punishment has been fulfilled, the prisoner is to be released immediately.
These punishments are to be applied only when it is impossible
They may, however, not be forbidden from medical care.
It is recommended to fulfill these punishments in the brig's "transfer center" if possible. Security outposts, however, may work as well. If your station AI asks, the prisoner fell over and hurt themselves accidentally.
| Sentencing Degree | Punishment |
|---|---|
| Low Punishment | Blunt force applied directly to an arm until hairline fracture |
| Medium Punishment | Blunt force applied directly to either 2 external extremities until desired level of fracturing
OR Blunt force applied directly to either the forehead or rib cage until desired level of harm. |
| Major Punishment | Surgical or forceful removal of a limb of your choice, excluding the head. Take care to not kill the prisoner.
You may also break as many limbs as you want. Remember, the first rule is to have fun! |
Lethal Force[edit | edit source]
As a member of the stations Security force you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons to diffuse a situation.
There are a few circumstances where deadly force is permissible:
- Full Deterioration of Order - full blown mutinies, cults, hostile boarding parties, and Space Wizards automatically authorize lethal force against them in order to swiftly quell the chaos and bring the station back to order.
- Non-Lethal Weapons Ineffective - certain targets are impervious to nonlethals, such as Mechs[even doe u can just use ions], Xenomorphs, Borgs[even doe u can just use a flash or ions and tip them], and Hulks. Lethal force may be used against these targets if they prove hostile.
- Severe Personal Risk - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer.
- Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.
- Armed and Dangerous - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.
- Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.
- Multiple Hostiles - it can be extremely difficult to detain multiple hostiles. As a last resort if you are being mobbed you may deploy more lethal means to disperse the crowd and preserve your own wellbeing.
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.
Legal Representation[edit | edit source]
If a crime is 3XX or higher, a criminal may seek out trial, assuming a lawyer is present and they agree to commit to their protection. Not even the captain can override this right o algi
Courtroom Behavior/Operations
Standard Operating Procedure For Carrying Out Sentences[edit | edit source]
This depends on the situation.
PERMABRIG[edit | edit source]
- Strip them and put the prisoner gear on them. They won't need a PDA in jail.
- Optionally, put shackles on them.
- Place them in permabrig.
- Fuck off and let the warden do their job.
BRIG[edit | edit source]
- Search them. Take anything illegal or contraband. Put it in secure or evidence lockers or keep it to powergame. Don't do this on other servers or you'll get raped by the jannies.
- Put them in the brig, lay them on the bed, and batong them. This stuns them so they can't get up and run out while you take the cuffs off. Taking the cuffs off is completely optional!
- Set the brig timer.
- Come back when the timer is up and let them out.
GULAG/MINING[edit | edit source]
- im gonna finish this in a sec hold on