Space Station 13/List of guides/Combat Tips and Tricks
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Here's me, a (not very robust person), explaining how to win most fights. This covers mostly everything you need to know.
This is some pretty important info for most nuspacers, just know:
- You can most likely run into someone more robust, and ask for their help. Strength in numbers!
- Hitting someone a bunch of times usually means they die.
- Robust means good at pvp if that matters btw
Basics to Combat[edit | edit source]
Some good to know basics about the combat system.
Health System[edit | edit source]
Get familiar with how health works.
- You have 200 max HP.
- If you have over 40 total damage of any types you get slowed down until healed.
- After losing around 100 HP (depending on mood) you enter softcrit. All you can do in this state is slowly crawl, and whisper. If this happens you have probably lost. (You can also do the following emotes, *cry, *gasp, and *deathgasp.). You will take damage (usually) from not being able to breathe and subsequently enter hardcrit.
- After losing 150 HP you enter a hardcrit state. In this state you will be unconscious and slowly die. If you whisper you will say your last words and succumb to death.
Damage[edit | edit source]
You can target specific damage zones by using the Numpad Keys. Each limb has its own pool of hitpoints but damaging them also counts towards the target's total HP. Hurting the head, legs or arms with enough BRUTE can cut them off when using a sharp weapon. There are a few specific items that do certain things when aimed at certain zones. If you are unsure what to aim at, then targeting chest or head are the safest choices. Limbs are capped and will stop taking damage if hurt enough, sometimes making you waste damage by hitting them, although it is sometimes worth it to dismember limbs with bladed weapons. However, there's a chance whenever you try to hit a specific limb to instead hit something else.
- Targetting the Eyes with a sharp object makes them lose vision.
- Targetting any limb with any object has a chance to break/decapitate them.
- Targetting the head has a random chance to give them brain trauma.
Movement Speed[edit | edit source]
To keep an upper hand in a fight, speed is very helpful.
Slowing your Enemy[edit | edit source]
- Bolas are a thrown item that when it hits, slows your target until they are removed. They can be crafted.
- Security can print energy bolas. This is functionally the same as the above.
- The janitor can get "bear traps" from the Janidrobe that work similar to Bolas.
- If your enemy is dragging a body without a certain mutation, then they will be slowed.
- If your enemy has broken legs they will move significantly slower.
Speeding yourself up[edit | edit source]
- Certain chemicals such as meth can speed you up well.
- Some drinks, such as nuka cola, speed you up.
- Taking painkillers when you're injured allows you to move quicker.
- Remember, your enemy can't hit what they can't click!
Stuns[edit | edit source]
The easiest way to win a fight is by stunning your enemy, leaving them vulnerable for you to cuff them, hurt them into a crit state, or worse.
How to stun an enemy[edit | edit source]
- Shoving someone into a wall stuns them for about a second.
- Slipping your enemy with a banana peel, bar of soap, or other slippery surfaces, like a freshly mopped floor.
- Injecting your enemy with certain knockout chemicals (fentanyl, zombie power, etc.) can knock them out for long periods of time.
Stamina damage[edit | edit source]
If you take STAM you get slowed just like with normal damage. If you get over 100 stamina damage you will be stunned for a short period of time.
- Hitting someone with a batong does stamina damage.
- Shooting someone with a disabler (or taser) does stamina damage.
- Most melee attacks do stamina damage. Experiment!