Space Station 13/List of guides/Medicine



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This page, the Medical Masterclass, will cover any and all information regarding Healing in Sharty Station 13. This includes Medical Items, Damage Types, Wounds, Surgery, Revival and Brain Traumas. This does, however, NOT include chemistry, although certain chemicals will indeed be mentioned if applicable. In addition, the pathology systems will not be mentioned, although there may be disease mentions. The systems here are only applicable to humans. Simplemobs may be healed using manual medicine like sutures to heal any damage for each use. They do not simulate any more complicated medical systems.
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Medicine[edit | edit source]
Diagnosis[edit | edit source]
Medical Items[edit | edit source]
Medicine[edit | edit source]
Medkits[edit | edit source]
Exotic Medkits[edit | edit source]
These medkits can only be purchased in cargo.
I'm not telling you what they do or what they look like. Just examine their items. Just examine them.
There's just too many..
Medical Machines[edit | edit source]
Common Medical Chemicals[edit | edit source]
Surgical Tools[edit | edit source]
Damage Types[edit | edit source]
There are four primary kinds of damage: Brute, Burn, Toxin, and Suffocation.
These damage types have first aid kits associated with them and are therefore treatable without needing further medical equipment. The standard white-and-blue first aid kit has materials to treat Brute, Burn, and Bleeding. There are also additional kinds of damage that occur less often: Cellular, Organ damage/Brain damage, Wounds and Bleeding.
The overall health status (from 100% to -100%, yes, a human has 200 HP) is determined by adding the raw Brute, Burn, Toxin and Suffocation damages together. If there are 0 damages, the patient is perfectly healthy (100%). You may see this raw damage number on medical huds. Being perfectly healthy does NOT mean you are wound-free, but you are likely about to be either wound-free or no longer perfectly healthy.
Brute[edit | edit source]
Treatment[edit | edit source]
Burn[edit | edit source]
Treatment[edit | edit source]
Toxin[edit | edit source]
Treatment[edit | edit source]
Suffocation[edit | edit source]
Bleeding[edit | edit source]
Treating Bloodloss[edit | edit source]
Transfusions[edit | edit source]
Blood Regenerators[edit | edit source]
Donating Blood[edit | edit source]
Suffocation[edit | edit source]
Organ Damage[edit | edit source]
Causes[edit | edit source]
Treatment[edit | edit source]
Concequences[edit | edit source]
Organ Table[edit | edit source]
Brain Damage[edit | edit source]
Causes[edit | edit source]
Treatment[edit | edit source]
Cellular Damage[edit | edit source]
Causes[edit | edit source]
Treatment[edit | edit source]
Dismemberment[edit | edit source]
Causes[edit | edit source]
Treatment[edit | edit source]
Wounds[edit | edit source]

Cut[edit | edit source]
Make you bleed, worse cuts bleed faster.
- Rough Abrasion: You can probably ignore it
- Open Laceration: Apply gauze to the limb to greatly staunch bleeding, sutures and cauteries (or anything that can light a cigarette) reduce bleeding directly, emergency medipens help clot all active cuts if you have several
- Weeping Avulsion: Lower your bleeding ASAP! Apply emergency medipen INSTANTLY and gauze, then apply sutures/cauterization as necessary until down to at least an Open Laceration, if not an Abrasion.
Pierce[edit | edit source]
Bleeds slower than slashes but doesn't clot, chance to lose some blood when hit again in this limb
- Minor Breakage: Not super important, sutures, gauze, or cautery will fix it
- Open Puncture: Apply gauze to the limb to greatly staunch bleeding, sutures and cauteries (or anything that can light a cigarette) reduce bleeding directly, emergency medipens help clot all active cuts if you have several
- Ruptured Cavity: Important to deal with, Repair Puncture surgery is quick and effective, as is just using a cautery, even if you take some burn damage from it.
Burn[edit | edit source]
Attacks deal more damage to this limb, Third Degree and Catastrophic Burns become infected. If you fail to stop an infection, you must take the Spaceacellin chem to slow/halt it temporarily, ts may be found in the medical chem vendor, or, if its too late, you may scroll down to the "amputation" part of the surgery guide.
- Second Degree: Just apply some ointment or regenerative mesh and wait a bit
- Third Degree: Debriding surgery takes care of both infections and flesh healing effectively, otherwise use more ointment/mesh along with some spaceacillin or a paramedic UV penlight
- Catastrophic Burns: Same as Third Degree, but with more urgency. Seriously this shit gets infected in like 5 minutes get a bandage INSTANTLY.
Bone[edit | edit source]
Cause interaction/movement slowdowns depending on the limb
- Joint Dislocation: Use a bonesetter or get someone to aggro-grab on the limb before help intenting said limb.
- Hairline Fracture: Get surgery, or apply bone gel followed by surgical tape to the limb and wait. Gauze can splint the wound to lower penalties.
- Compound Fracture: Same as hairline fracture, but both the surgery and gel/tape method take longer. Gauze splints will re-enable the limb until it can be healed
Chest fractures may additionally cause organ damage and head fractures may cause brain damage and temporary traumas, see fracture-derived traumas.
Internal Bleeding[edit | edit source]
nobody knows how this works sorry just take clot meds and take measures against bloodloss
Surgery[edit | edit source]
Beginning of any operation[edit | edit source]
Tools, Speed and Success Rate[edit | edit source]
Basic[edit | edit source]
Advanced[edit | edit source]
Experimental[edit | edit source]
Alien[edit | edit source]
Augmented[edit | edit source]
Revival[edit | edit source]
Regular[edit | edit source]
Surgical[edit | edit source]
Chemical[edit | edit source]
Exotic[edit | edit source]
Brain Traumas[edit | edit source]
This a collage of brain traumas in the game. Please note that having a brain trauma will result to you getting banned, as OOC in IC isn't permitted in our HRP++ slowburn A24 server's ruleset.

Types[edit | edit source]
Mild[edit | edit source]
Name | Effect | Warning Message | Scan Message |
---|---|---|---|
Schizophrenia | The patient suffers from non-stop hallucinations. | (You) feel (You)r grip on reality slipping... | schizophrenia |
Stuttering | The patient can't speak properly, and will constantly stutter when talking. | Speaking clearly is getting harder. | reduced mouth coordination |
Dumbness | The patient becomes dumb, causing them to speak oddly, randomly spout random nonsense, and making them clumsy when using some items. | (You) feel dumber. | reduced brain activity |
Speech Impediment | The patient can't speak properly, and their sentences will have mixed or missing words. | (You) can't seem to form any coherent thoughts! | communication disorder |
Concussion | Causes several symptoms, like vomit, dizziness, confusion, slurring, forgetfulness, or fainting. | (You)r head hurts! | a concussion |
Anosognosia | The patient will feel healthy regardless of their status. | (You) feel great! | self-awareness deficit |
Mind Echo | Records what the patient hears and says, and occasionally replaces heard or spoken messages with one of the recorded ones. | (You) feel a faint echo of (You)r thoughts... | looping neural pattern |
Muscle Weakness | The patient will sometimes lose control of their muscles, dropping items or tripping. | (You)r muscles feel oddly faint. | weak motor nerve signal |
Muscle Spasms | The patient's body will sometimes act on its own, hitting things, throwing objects, or activating them. | (You)r muscles feel oddly faint. | nervous fits |
Nervous Cough | The patient feels a constant need to cough. Menthol can help alleviate the symptoms. | (You)r throat itches incessantly... | nervous cough |
Phobia | The patient will be unnerved or panicked by seeing or hearing about a certain topic. Possible phobias include: spiders, space, security, clowns, greytide, lizards, skeletons, snakes, robots, doctors, authority, and the supernatural | (You) start finding [subject] very unnerving... | phobia of \[subject] |
Expressive Aphasia | The patient is affected by partial loss of speech leading to a reduced vocabulary. | (You) lose (You)r grasp on complex words. | inability to form complex sentences |
Severe[edit | edit source]
Severe Traumas require at least 100 brain damage before appearing, making them hard to get randomly. They are severely debilitating, and can range from mutism to complete paralysis.
They usually have the Severe Prefix which means they can be cured with brain surgery. Some have the meaner Deep-rooted Prefix, which requires a lobotomy. Some can be cured with a virus with the mind restoration symptom, with a high enough Resistance stat of course.
Name | Effect | Warning Message | Scan Message |
---|---|---|---|
Mute | The patient no longer knows how to speak. | (You) forget how to speak! | extensive damage to the brain's language center |
Cerebral Blindness | The patient's brain is no longer connected to their eyes, making them blind. | (You) can't see! | extensive damage to the brain's occipital lobe |
Paralysis | The patient suffers from paralysis in one or multiple limbs, making them unusable until cured. | (You) can't feel (You)r [limb] anymore! | cerebral paralysis |
Narcolepsy | The patient often feels drowsy, and will randomly fall asleep. | (You) have a constant feeling of drowsiness... | traumatic narcolepsy |
Monophobia | The patient becomes increasingly stressed when not in company of others, triggering panic reactions ranging from sickness to heart attacks. | (You) feel really lonely... | monophobia |
Discoordination | The patient is unable to use complex tools or machinery. | (You) can barely control (You)r hands! | extreme discoordination |
Split Personality | The patient gains a second personality, which will randomly take over their body, meaning a random ghost gets to control them. Better make friends with them. | (You) feel like (You)r mind was split in two. | complete lobe separation |
Traumatic Non-Violence | The patient gains a compulsion not to hurt anybody. | (You) feel oddly peaceful. | pacific syndrome |
Aphasia | The patient is unable to speak or understand any language. | (You) have trouble forming words in (You)r head... | extensive damage to the brain's language center |
Hypnotic Stupor | The patient is prone to episodes of extreme stupor that leave them extremely suggestible, inducing temporary Hypnosis for any given message. | (You) feel somewhat dazed. | oneiric feedback loop |
Hypnosis | The patient's subconscious is completely enthralled by a word or sentence, focusing their thoughts and actions on it. Note: this trauma cannot be randomly gained, and is a result of a hypnotic influence. | (You) feel a part of (You)r mind repeating this over and over. (You) need to follow these words. | looping thought pattern |
Dyslexia | The patient is unable to read, write, or use electronic devices. (includes computers and tablets) | (You) have trouble reading and writing... | dyslexia |
Special[edit | edit source]
Severe Traumas have a 20% chance of being Special Trauma instead, though many special traumas can't be acquired this way. Special Traumas grant the player special abilities, although generally with little to no control over them.
Unlike Severe Traumas, Special Traumas are usually basic traumas which are easily healed with Neurine. Since the player will usually also have at least one mild trauma as well, it means it's usually only possible to have both or none.
Name | Effect | Warning Message | Scan Message |
---|---|---|---|
Bluespace Prophecy | Patient can sense the bluespace around them, showing them passageways no one else can see. Free teleports! | (You) feel the bluespace pulsing around you... | bluespace attunement |
Criminal | Patient seems to be a criminal. Imaginary securitrons will chase the patient and deal stamina damage. Only from drinking Beepsky Smash, a bar drink. | Justice is coming for (You). | criminal mind |
Existential Crisis | Patient's hold on reality becomes faint, causing occasional bouts of non-existence. Essentially the void mutation. | (You) feel less real. | existential crisis |
Functional Cerebral Necrosis | Patient's brain is stuck in a functional near-death state, causing occasional moments of lucid hallucinations, which are often interpreted as the voices of the dead. Can happen temporarily when nearly dead. This lets them see dead chat. | (You) feel dead inside. | chronic functional necrosis |
Godwoken Syndrome | The patient occasionally and uncontrollably channels an eldritch god, sending a Voice of God message. | (You) feel a higher power inside (You)r mind... | god delusion |
Imaginary Friend | The patient sees an imaginary person, who only they can hear. The friend has no limitation on movement, but cannot interact with the world and cannot go too far from its source. Essentially, split personalities if they were epic. | (You) feel in good company, for some reason. | partial schizophrenia |
Quantum Alignment | Causes the patient to occasionally quantum entangle themselves with nearby mobs and objects; after a random amount of time they "snap back" to them, teleporting after a 10 second chargeup. | (You) feel faintly connected to everything around (You)... | quantum alignment |
Violent Psychosis | Patient fights in unpredictable ways, ranging from helping their target to hitting them with unnatural strength. This is a martial art and may also be gained by consuming Bath Salts, which also negate the random stun chance from this art. | (You) feel unhinged... | violent psychosis |
Tenacity | Patient is psychologically unaffected by pain and injuries, and can remain standing far longer than a normal person, effectively letting them move in soft crit. | (You) suddenly stop feeling pain. | traumatic neuropathy |
Magic[edit | edit source]
These traumas only appear when Wizards cast the Curse of Madness ritual before heading to the station. There is a 20% chance that a person will have a Magical Trauma rather than a mild/severe/special trauma.
They are usually deep-rooted, which means the only way to rid a patient of them is to perform a lobotomy.
Name | Effect | Warning Message | Scan Message |
---|---|---|---|
Athaumasia | Gives the victim an immunity to magical effects and projectiles. Facts and logic beat another religious chud. | (You) realize that magic cannot be real. | Thaumic Blank |
Lumiphobia | Makes the victim hyper-sensitive to light, causing them to burn when exposed to anything more than a dim glow. | (You) feel a craving for darkness. The light burns (You)! |
Light Hypersensitivity |
Poltergeist | The victim is |
(You) feel a hateful presence close to (You). | Paranormal Activity |
Stalking Phantom | An dark presence that only the patient can see stalks and ruthlessly mutilates them with ghostly claws once it has caught up. Unrelated side effects include intense paranoia and a feeling of being stalked. | (You) feel like something wants to kill (You)... It's coming closer... |
Extra-sensory Paranoia |
Prefixes[edit | edit source]
You can identify the level of cure needed to fix a brain trauma by scanning the patient with a health analyzer. Different level traumas have different prefixes. These prefixes can easily be confused with the different trauma categories on this page, but they are separate systems, which normally overlap since severe traumas usually have the severe prefix, and so on.
None[edit | edit source]
These traumas have no prefix on health analyser. Neurine, the chemical, will cure basic brain traumas.
Severe[edit | edit source]
You can identify severe brain traumas by the prefix "severe" on health analyser. Brain Surgery will cure severe traumas.
Deep Rooted[edit | edit source]
You can identify deep-rooted brain traumas by the prefix "deep-rooted" on health analyser. Lobotomy will cure deep-rooted brain traumas. Some viruses can cure these and lower level traumas.
Fracture-Derived[edit | edit source]
You can identify fracture-derived brain traumas by the prefix "fracture-derived" on the health analyser. These brain traumas are side effects of either a hairline fracture or a compound fracture dealt to the head. Repairing the fracture via the respective surgery procedure will also cure the trauma.
Permanent[edit | edit source]
You can identify permanent brain traumas by the prefix "permanent" on health analyser. Permanent brain traumas are either permanent or solely curable with magic, which is typically unavailable. A lobotomy causes these traumas. If you get one of these, then IT'S OVER.