Space Station 13/List of guides/Medicine

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Space Station 13/List of guides/Medicine is currently a work in progress page.
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This page, the Medical Masterclass, will cover any and all information regarding Healing in Sharty Station 13. This includes Medical Items, Damage Types, Wounds, Surgery, Revival and Brain Traumas. This does, however, NOT include chemistry, although certain chemicals will indeed be mentioned if applicable. In addition, the pathology systems will not be mentioned, although there may be disease mentions. The systems here are only applicable to humans. Simplemobs may be healed using manual medicine like sutures to heal any damage for each use. They do not simulate any more complicated medical systems.

itt we ctrl v monkestation wiki fef!

Medicine[edit | edit source]

Diagnosis[edit | edit source]

Medical Items[edit | edit source]

Medicine[edit | edit source]

i <3 tables
Item Healing Wound healing Where to Obtain Notes
Suture
10 Brute Decently heals pierce + cut All around medical, basic medkits, medical vendors.. the brute baseline. Since these are tiny, it is recommended to carry a stack (10) in your box for emergency healing.
Regenerative Mesh
10 Burn Decently heals burns All around medical, basic medkits, medical vendors.. the burn baseline. Since these are tiny, it is recommended to carry a stack (15) in your box for emergency healing.
Medical Gauze
None Stops wound progression temporarily/stops bleeding temporarily, splints All around medical, basic medkits, medical vendors.. the bandage baseline. Since these are tiny, it is recommended to carry a stack (12) in your box for emergency healing.
Improvized Gauze
None Same as medical gauze, just worse There is no reason to ever use these geg why care Can be crafted with cloth. You can get cloth by cutting up bedsheets.. or regular gauze.
Emergency Suture
5 Brute Heals Wounds and not much else Emergency Medkits You should probably just carry normal sutures around.
Bottom: emergency first-aid autoinjector. Top: epinephrine medipen.
Stabilises in crit by healing everything, especially oxygen These contain clotting agents.

The epinephrine epipen contains formaldehydrate, which stops bodies from experiencing organ rot. The emergency epipen contains Spaceacillin, which slows burn wounds from infecting (and viruses from progressing)

Every regular medkit, your bag's box, oxygen medkits, the emergency one from Emergency Medkits Always get a new pen if you use yours!
Wound Analyzer
Hurts you if you use it in hand too much. Geg. Speeds up the usage of medical items on wounds tremendously.

Nophono ever uses this. But they should. Because it's OP.

Emergency medkits, miners get one in their box (even doe lavaland

monsters dont wound geg)

PLEASE GRAB ONE THEY'RE TINY AND OP
Painkiller Pens
None. Well, you can make someone fall asleep if you

hit em with enough morphine. Defensively, right? Right?

They stop pain, meaning you can run at full speed when hurt. Also let you do DIY bone healing. Burn medkits, Brute Medkits, Basic Medkits Nothingburgers
Left: aiuri patch, Right: libital patch
Brute and Burn Respectively Heal over time, heal wounds, get removed if you're burnt or when they're done. Brute/Burn medkits Better than sutures because these heal the whole body due to being chemicals
Top: salicylic acid Bottom: oxandrolone
Brute and Burn respectively. Heal more the more injured you are. Heal rapidly over a short time. Unsure if they heal wounds. Quick and useful! Brute/Burn medkits Objectively the best healing items you can get roundstart
Left: Hercuri, Right: Probital
Burn and Brute respectively. Gimmicky. Hercuri cools down the body to a dangerous degree but it heals some burn.

Great for walking through plasmafires or straight up murdering lizardpeople! Probital heals brute when you eat food. Eat the food before you do this.. and after, too!

Brute/Burn medkits Rarely see use
Multiver
Toxin Heals toxin better the more meds are in a person. Purges toxins. Deals a bit of lung damage if there are no other meds. Toxin Treatment Medkits You're just gonna use the pentetic pen anyways.
Syriniver
Toxin Best known for overdosing. Inject only once every so often. Toxin Treatment Medkits Best known for once being the best organ damage overdose in the game.
Pentetic Acid
Toxin, Rads Best known for being useless because you decided to use other meds in addition to it.

MASSIVELY heals toxin and removes rads. Purges every chem.

Toxin Treatment Medkits Also found in pill form in advanced medkits!
Potassium Iodine
Rads Removes rad poisoning. That's it. Toxin Treatment Medkits Best known for having the easiest chemical recipe ever. Also, can't OD!
Disease State Analyzer
None Lets you scan for diseases in people.That's it. Toxin Treatment Medkits Best known for being useless.
Convermol
Oxygen Restores 2 oxygen per tick but deals 1 toxin per oxygen damage healed. Oxygen Deprivation Treatment Medkits Best known for being ignored
Salbutamol
Oxygen Restores enough oxygen damage to not need to breathe. At all. Oxygen Deprivation Treatment Medkits Best known for being useful
Iron Pills
Bloodloss Assist blood regeneration Oxygen Deprivation Treatment Medkits,

Emergency Medkits

Best known for not having an OD threshold.
Synthflesh Patch
Greatly heals Brute and Burn, deals Tox. Amazing medicine. Usually found alongside the best tox medicine available. Advanced Medkits Objectively the best healing patch
Atropine
Greatly heals in Crit Objectively better than Epinephrine in every single way. These pens also contain bloodclotting agents! Advanced Medkits Stacks with Epinephrine
TBD: get brute packs
Ointment
5 burn The Unc version of regenerative meshes. Help to heal anything up to 2nd degree burns, afterwards.. somewhat less. Emergency Medkits Rarely see use

Medkits[edit | edit source]

Medkit Type Where Found? Contains
Emergency Medkit
Wound, emergency Can be found in oxygen lockers 1x wound analyzer, 1x emergency shock blanket 1x iron pills bottle, 6x medical gauze, 5x emergency suture,

2x emergency first-aid autoinjectors, 2x emergency painkiller medipen [doesnt get mentioned anywhere award], 8x Ointment

Medkit
Brute, Burn, Crit, Death, Wounds,

Pain

Can be found in Medbay,

among other places

6x medical gauze, 20x sutures, 30x regenerative meshes, 1x epinephrine epipen, 1x morphine epipen
Brute Medkit
Brute, Bleeding, Pain Can be found in Medbay,

among other places, usually 1 in dormitories

3x libital patch, 6x medical gauze, 4x probital pills, 1x salicylic acid pen, 1x ibaltifen painkiller pen
Burn Medkit
Burns, Infection, Overheating,

Pain

Can be found in Medbay,

among other places, usually Engi

3x aiuri patch, 8x ointment, 1 hercuri spray bottle, 1 oxandrolone pen, 1x anurifen painkiller pen
Tox Medkit
Toxins, Rads, Dangerous Chemicals,

Technically Diseases.

Can be found in Medbay,

among other places

3x Multiver Pills, 3x Syriniver Syringes, 3x Potassium Iodine Pills, 1x Pentetic Acid Pen, 1x Disease state Analyzer
Oxygen Medkit
Bloodloss, Suffocation, Crit Can be found in Medbay,

among other places

3x Convermol Syringes, 1x Salbutamol Pen, 1x Epinephrine Pen, 4x Iron Pills
Advanced Medkit
All of the above Can be bought in Medbay and found in

other places

3x Synthflesh Patches, 3x aspirin/paracetamol/caffeine pills, 2x Atropine Pens, 6x Medical Gauze, 3x Pentetic Acid Pills

Exotic Medkits[edit | edit source]

These medkits can only be purchased in cargo.

I'm not telling you what they do or what they look like. Just examine their items. Just examine them.

There's just too many..

Medical Machines[edit | edit source]

Common Medical Chemicals[edit | edit source]

Surgical Tools[edit | edit source]

Damage Types[edit | edit source]

There are four primary kinds of damage: Brute, Burn, Toxin, and Suffocation.

These damage types have first aid kits associated with them and are therefore treatable without needing further medical equipment. The standard white-and-blue first aid kit has materials to treat Brute, Burn, and Bleeding. There are also additional kinds of damage that occur less often: Cellular, Organ damage/Brain damage, Wounds and Bleeding.

The overall health status (from 100% to -100%, yes, a human has 200 HP) is determined by adding the raw Brute, Burn, Toxin and Suffocation damages together. If there are 0 damages, the patient is perfectly healthy (100%). You may see this raw damage number on medical huds. Being perfectly healthy does NOT mean you are wound-free, but you are likely about to be either wound-free or no longer perfectly healthy.

Brute[edit | edit source]

Treatment[edit | edit source]

Burn[edit | edit source]

Treatment[edit | edit source]

Toxin[edit | edit source]

Treatment[edit | edit source]

Suffocation[edit | edit source]

Bleeding[edit | edit source]

Treating Bloodloss[edit | edit source]
Transfusions[edit | edit source]
Blood Regenerators[edit | edit source]
Donating Blood[edit | edit source]

Suffocation[edit | edit source]

Organ Damage[edit | edit source]

Causes[edit | edit source]

Treatment[edit | edit source]

Concequences[edit | edit source]

Organ Table[edit | edit source]

Brain Damage[edit | edit source]

Causes[edit | edit source]

Treatment[edit | edit source]

Cellular Damage[edit | edit source]

Causes[edit | edit source]

Treatment[edit | edit source]

Dismemberment[edit | edit source]

Causes[edit | edit source]

Treatment[edit | edit source]

Wounds[edit | edit source]

You can find emergency medkits in oxygen lockers which have injectors and tools that fix wounds far better than regular medicine!

Cut[edit | edit source]

Make you bleed, worse cuts bleed faster.

  • Rough Abrasion: You can probably ignore it
  • Open Laceration: Apply gauze to the limb to greatly staunch bleeding, sutures and cauteries (or anything that can light a cigarette) reduce bleeding directly, emergency medipens help clot all active cuts if you have several
  • Weeping Avulsion: Lower your bleeding ASAP! Apply emergency medipen INSTANTLY and gauze, then apply sutures/cauterization as necessary until down to at least an Open Laceration, if not an Abrasion.

Pierce[edit | edit source]

Bleeds slower than slashes but doesn't clot, chance to lose some blood when hit again in this limb

  • Minor Breakage: Not super important, sutures, gauze, or cautery will fix it
  • Open Puncture: Apply gauze to the limb to greatly staunch bleeding, sutures and cauteries (or anything that can light a cigarette) reduce bleeding directly, emergency medipens help clot all active cuts if you have several
  • Ruptured Cavity: Important to deal with, Repair Puncture surgery is quick and effective, as is just using a cautery, even if you take some burn damage from it.

Burn[edit | edit source]

Attacks deal more damage to this limb, Third Degree and Catastrophic Burns become infected. If you fail to stop an infection, you must take the Spaceacellin chem to slow/halt it temporarily, ts may be found in the medical chem vendor, or, if its too late, you may scroll down to the "amputation" part of the surgery guide.

  • Second Degree: Just apply some ointment or regenerative mesh and wait a bit
  • Third Degree: Debriding surgery takes care of both infections and flesh healing effectively, otherwise use more ointment/mesh along with some spaceacillin or a paramedic UV penlight
  • Catastrophic Burns: Same as Third Degree, but with more urgency. Seriously this shit gets infected in like 5 minutes get a bandage INSTANTLY.

Bone[edit | edit source]

Cause interaction/movement slowdowns depending on the limb

  • Joint Dislocation: Use a bonesetter or get someone to aggro-grab on the limb before help intenting said limb.
  • Hairline Fracture: Get surgery, or apply bone gel followed by surgical tape to the limb and wait. Gauze can splint the wound to lower penalties.
  • Compound Fracture: Same as hairline fracture, but both the surgery and gel/tape method take longer. Gauze splints will re-enable the limb until it can be healed

Chest fractures may additionally cause organ damage and head fractures may cause brain damage and temporary traumas, see fracture-derived traumas.

Internal Bleeding[edit | edit source]

nobody knows how this works sorry just take clot meds and take measures against bloodloss

Surgery[edit | edit source]

Beginning of any operation[edit | edit source]

Tools, Speed and Success Rate[edit | edit source]

Basic[edit | edit source]

Advanced[edit | edit source]

Experimental[edit | edit source]

Alien[edit | edit source]

Augmented[edit | edit source]

Revival[edit | edit source]

Regular[edit | edit source]

Surgical[edit | edit source]

Chemical[edit | edit source]

Exotic[edit | edit source]

Brain Traumas[edit | edit source]

This a collage of brain traumas in the game. Please note that having a brain trauma will result to you getting banned, as OOC in IC isn't permitted in our HRP++ slowburn A24 server's ruleset.

You can only naturally gain one Mild Trauma and one Severe/Special Trauma at the same time from brain damage. However, other sources of traumas ignore this restriction.

Types[edit | edit source]

Mild[edit | edit source]

Name Effect Warning Message Scan Message
Schizophrenia The patient suffers from non-stop hallucinations. (You) feel (You)r grip on reality slipping... schizophrenia
Stuttering The patient can't speak properly, and will constantly stutter when talking. Speaking clearly is getting harder. reduced mouth coordination
Dumbness The patient becomes dumb, causing them to speak oddly, randomly spout random nonsense, and making them clumsy when using some items. (You) feel dumber. reduced brain activity
Speech Impediment The patient can't speak properly, and their sentences will have mixed or missing words. (You) can't seem to form any coherent thoughts! communication disorder
Concussion Causes several symptoms, like vomit, dizziness, confusion, slurring, forgetfulness, or fainting. (You)r head hurts! a concussion
Anosognosia The patient will feel healthy regardless of their status. (You) feel great! self-awareness deficit
Mind Echo Records what the patient hears and says, and occasionally replaces heard or spoken messages with one of the recorded ones. (You) feel a faint echo of (You)r thoughts... looping neural pattern
Muscle Weakness The patient will sometimes lose control of their muscles, dropping items or tripping. (You)r muscles feel oddly faint. weak motor nerve signal
Muscle Spasms The patient's body will sometimes act on its own, hitting things, throwing objects, or activating them. (You)r muscles feel oddly faint. nervous fits
Nervous Cough The patient feels a constant need to cough. Menthol can help alleviate the symptoms. (You)r throat itches incessantly... nervous cough
Phobia The patient will be unnerved or panicked by seeing or hearing about a certain topic. Possible phobias include: spiders, space, security, clowns, greytide, lizards, skeletons, snakes, robots, doctors, authority, and the supernatural (You) start finding [subject] very unnerving... phobia of \[subject]
Expressive Aphasia The patient is affected by partial loss of speech leading to a reduced vocabulary. (You) lose (You)r grasp on complex words. inability to form complex sentences

Severe[edit | edit source]

Severe Traumas require at least 100 brain damage before appearing, making them hard to get randomly. They are severely debilitating, and can range from mutism to complete paralysis.

They usually have the Severe Prefix which means they can be cured with brain surgery. Some have the meaner Deep-rooted Prefix, which requires a lobotomy. Some can be cured with a virus with the mind restoration symptom, with a high enough Resistance stat of course.

Name Effect Warning Message Scan Message
Mute The patient no longer knows how to speak. (You) forget how to speak! extensive damage to the brain's language center
Cerebral Blindness The patient's brain is no longer connected to their eyes, making them blind. (You) can't see! extensive damage to the brain's occipital lobe
Paralysis The patient suffers from paralysis in one or multiple limbs, making them unusable until cured. (You) can't feel (You)r [limb] anymore! cerebral paralysis
Narcolepsy The patient often feels drowsy, and will randomly fall asleep. (You) have a constant feeling of drowsiness... traumatic narcolepsy
Monophobia The patient becomes increasingly stressed when not in company of others, triggering panic reactions ranging from sickness to heart attacks. (You) feel really lonely... monophobia
Discoordination The patient is unable to use complex tools or machinery. (You) can barely control (You)r hands! extreme discoordination
Split Personality The patient gains a second personality, which will randomly take over their body, meaning a random ghost gets to control them. Better make friends with them. (You) feel like (You)r mind was split in two. complete lobe separation
Traumatic Non-Violence The patient gains a compulsion not to hurt anybody. (You) feel oddly peaceful. pacific syndrome
Aphasia The patient is unable to speak or understand any language. (You) have trouble forming words in (You)r head... extensive damage to the brain's language center
Hypnotic Stupor The patient is prone to episodes of extreme stupor that leave them extremely suggestible, inducing temporary Hypnosis for any given message. (You) feel somewhat dazed. oneiric feedback loop
Hypnosis The patient's subconscious is completely enthralled by a word or sentence, focusing their thoughts and actions on it. Note: this trauma cannot be randomly gained, and is a result of a hypnotic influence. (You) feel a part of (You)r mind repeating this over and over. (You) need to follow these words. looping thought pattern
Dyslexia The patient is unable to read, write, or use electronic devices. (includes computers and tablets) (You) have trouble reading and writing... dyslexia

Special[edit | edit source]

Severe Traumas have a 20% chance of being Special Trauma instead, though many special traumas can't be acquired this way. Special Traumas grant the player special abilities, although generally with little to no control over them.

Unlike Severe Traumas, Special Traumas are usually basic traumas which are easily healed with Neurine. Since the player will usually also have at least one mild trauma as well, it means it's usually only possible to have both or none.

Name Effect Warning Message Scan Message
Bluespace Prophecy Patient can sense the bluespace around them, showing them passageways no one else can see. Free teleports! (You) feel the bluespace pulsing around you... bluespace attunement
Criminal Patient seems to be a criminal. Imaginary securitrons will chase the patient and deal stamina damage. Only from drinking Beepsky Smash, a bar drink. Justice is coming for (You). criminal mind
Existential Crisis Patient's hold on reality becomes faint, causing occasional bouts of non-existence. Essentially the void mutation. (You) feel less real. existential crisis
Functional Cerebral Necrosis Patient's brain is stuck in a functional near-death state, causing occasional moments of lucid hallucinations, which are often interpreted as the voices of the dead. Can happen temporarily when nearly dead. This lets them see dead chat. (You) feel dead inside. chronic functional necrosis
Godwoken Syndrome The patient occasionally and uncontrollably channels an eldritch god, sending a Voice of God message. (You) feel a higher power inside (You)r mind... god delusion
Imaginary Friend The patient sees an imaginary person, who only they can hear. The friend has no limitation on movement, but cannot interact with the world and cannot go too far from its source. Essentially, split personalities if they were epic. (You) feel in good company, for some reason. partial schizophrenia
Quantum Alignment Causes the patient to occasionally quantum entangle themselves with nearby mobs and objects; after a random amount of time they "snap back" to them, teleporting after a 10 second chargeup. (You) feel faintly connected to everything around (You)... quantum alignment
Violent Psychosis Patient fights in unpredictable ways, ranging from helping their target to hitting them with unnatural strength. This is a martial art and may also be gained by consuming Bath Salts, which also negate the random stun chance from this art. (You) feel unhinged... violent psychosis
Tenacity Patient is psychologically unaffected by pain and injuries, and can remain standing far longer than a normal person, effectively letting them move in soft crit. (You) suddenly stop feeling pain. traumatic neuropathy

Magic[edit | edit source]

These traumas only appear when Wizards cast the Curse of Madness ritual before heading to the station. There is a 20% chance that a person will have a Magical Trauma rather than a mild/severe/special trauma.

They are usually deep-rooted, which means the only way to rid a patient of them is to perform a lobotomy.

Name Effect Warning Message Scan Message
Athaumasia Gives the victim an immunity to magical effects and projectiles. Facts and logic beat another religious chud. (You) realize that magic cannot be real. Thaumic Blank
Lumiphobia Makes the victim hyper-sensitive to light, causing them to burn when exposed to anything more than a dim glow. (You) feel a craving for darkness.
The light burns (You)!
Light Hypersensitivity
Poltergeist The victim is molested haunted molested by a poltergeist that will aggressively throw objects in the area towards them. (You) feel a hateful presence close to (You). Paranormal Activity
Stalking Phantom An dark presence that only the patient can see stalks and ruthlessly mutilates them with ghostly claws once it has caught up. Unrelated side effects include intense paranoia and a feeling of being stalked. (You) feel like something wants to kill (You)...
It's coming closer...
Extra-sensory Paranoia

Prefixes[edit | edit source]

You can identify the level of cure needed to fix a brain trauma by scanning the patient with a health analyzer. Different level traumas have different prefixes. These prefixes can easily be confused with the different trauma categories on this page, but they are separate systems, which normally overlap since severe traumas usually have the severe prefix, and so on.

None[edit | edit source]

These traumas have no prefix on health analyser. Neurine, the chemical, will cure basic brain traumas.

Severe[edit | edit source]

You can identify severe brain traumas by the prefix "severe" on health analyser. Brain Surgery will cure severe traumas.

Deep Rooted[edit | edit source]

You can identify deep-rooted brain traumas by the prefix "deep-rooted" on health analyser. Lobotomy will cure deep-rooted brain traumas. Some viruses can cure these and lower level traumas.

Fracture-Derived[edit | edit source]

You can identify fracture-derived brain traumas by the prefix "fracture-derived" on the health analyser. These brain traumas are side effects of either a hairline fracture or a compound fracture dealt to the head. Repairing the fracture via the respective surgery procedure will also cure the trauma.

Permanent[edit | edit source]

You can identify permanent brain traumas by the prefix "permanent" on health analyser. Permanent brain traumas are either permanent or solely curable with magic, which is typically unavailable. A lobotomy causes these traumas. If you get one of these, then IT'S OVER.