Space Station 13/List of guides/Medicine

From Soyjak Wiki, the free ensoyclopedia
Jump to navigationJump to search
This is actually... helpful?

You can read this for more info about the topic

This is the Medical Guide for Space Station 13. It will cover any and all information regarding Healing in Sharty Station 13. This includes Medical Items, Damage Types, Wounds, Surgery, Revival and Brain Traumas. This does, however, NOT include chemistry, check the spreadsheet on the guides page if you need to learn how to make certain chemicals, although certain chemicals will indeed be mentioned if applicable. In addition, the pathology systems will not be mentioned, although there may be disease mentions. The systems here are only applicable to humans (including other species). Simplemobs may be healed using manual medicine like sutures to heal any damage for each use. They do not simulate any more complicated medical systems.

If you don't play medical, then you probably won't have to read much of this. Just know that Sutures and Regenerative Meshes are usually all you'll need. Don't be afraid to ask other players about how to fix yourself or other players.

Medicine[edit | edit source]

Diagnosis[edit | edit source]

Examine[edit | edit source]

You can usually see what's wrong with a patient by examining them. This displays wounds, brute and burn damage.

Health Scanner[edit | edit source]

As a medical doctor, you SHOULD have a medical analyzer on your body at all times. Your PDA has one too! Whip this out and use it on someone to see a summary of their condition. As a medical professional, your PDA also has a built in Health Analyzer, just make sure to activate it before use. The results are broken up into sections:

  • Overall health percentage
  • Damage of each basic type
  • Blood Type and level
  • Medical ID
  • Brain damage
  • Brain Traumas
  • Organ damage
  • Body Temperature
  • Infection and cure (only appears if there is one and it isn't stealthy)
  • Wounds

Has two modes toggled by activating it in hand:

  • A health scan which is described above.
  • A wound scanner which checks for special wounds and tells you how to treat them.

A chemical scan which shows current reagents in the patient and if they are overdosing or addicted.

Advanced health scanner[edit | edit source]

These are the better health scanners that can see a bit more then the regular ones.

  • It can display the stamina level
  • It can display the radiation level
  • It can show if a person is hallucinating or not
  • It can display if a person is deaf or not, and if it was a result of trauma or from genetics
  • It can display if a person is blind or not, and if it was a result of trauma or from genetics
  • It can display more advanced virus statistics (transmission levels, severity levels, etc.)
  • It can display blood levels
  • It can display genetic stability

Medical Items[edit | edit source]

Medicine[edit | edit source]

i <3 tables
Item Healing Wound healing Where to Obtain Notes
Suture
10 Brute Decently heals pierce + cut All around medical, basic medkits, medical vendors.. the brute baseline. Since these are tiny, it is recommended to carry a stack (10) in your box for emergency healing.
Regenerative Mesh
10 Burn Decently heals burns All around medical, basic medkits, medical vendors.. the burn baseline. Since these are tiny, it is recommended to carry a stack (15) in your box for emergency healing.
Medical Gauze
None Stops wound progression temporarily/stops bleeding temporarily, splints All around medical, basic medkits, medical vendors.. the bandage baseline. Since these are tiny, it is recommended to carry a stack (12) in your box for emergency healing.
Improvized Gauze
None Same as medical gauze, just worse There is no reason to ever use these geg why care Can be crafted with cloth. You can get cloth by cutting up bedsheets.. or regular gauze.
Emergency Suture
5 Brute Heals Wounds and not much else Emergency Medkits You should probably just carry normal sutures around.
Bottom: emergency first-aid autoinjector. Top: epinephrine medipen.
Stabilises in crit by healing everything, especially oxygen These contain clotting agents.

The epinephrine epipen contains formaldehydrate, which stops bodies from experiencing organ rot, aka decomposition. The emergency epipen contains Spaceacillin, which slows burn wounds from infecting (and viruses from progressing).

Every regular medkit, your bag's box, oxygen medkits, the emergency one from Emergency Medkits Always get a new pen if you use yours! You can print a refiller at the medical
Wound Analyzer
Hurts you if you use it in hand too much. Geg. Speeds up the usage of medical items on wounds tremendously.

Nophono ever uses this. But they should. Because it's OP.

Emergency medkits, miners get one in their box (even doe lavaland

monsters dont wound geg)

PLEASE GRAB ONE THEY'RE TINY AND OP
Painkiller Pens
None. Well, you can make someone fall asleep if you hit em with enough morphine, Defensively, right? Right? They stop pain, meaning you can run at full speed when hurt. Also let you do DIY bone healing. Burn medkits, Brute Medkits, Basic Medkits Nothingburgers
Left: aiuri patch, Right: libital patch
Brute and Burn Respectively Heal over time, heal wounds, get removed if you're burnt or when they're done. Brute/Burn medkits Better than sutures because these heal the whole body due to being chemicals
Top: salicylic acid Bottom: oxandrolone
Brute and Burn respectively. Heal more the more injured you are. Heal rapidly over a short time. Unsure if they heal wounds. Quick and useful! Brute/Burn medkits Objectively the best healing items you can get roundstart
Left: Hercuri, Right: Probital
Burn and Brute respectively. Gimmicky. Hercuri cools down the body to a dangerous degree but it heals some burn.

Great for walking through plasmafires or straight up murdering lizardpeople! Probital heals brute when you eat food. Eat the food before you do this.. and after, too!

Brute/Burn medkits Rarely see use
Multiver
Toxin Heals toxin better the more meds are in a person. Purges toxins. Deals a bit of lung damage if there are no other meds. Toxin Treatment Medkits You're just gonna use the pentetic pen anyways.
Syriniver
Toxin Best known for overdosing. Inject only once every so often. Toxin Treatment Medkits Best known for once being the best organ damage overdose in the game.
Pentetic Acid
Toxin, Rads Best known for being useless because you decided to use other meds in addition to it.

MASSIVELY heals toxin and removes rads. Purges every chem.

Toxin Treatment Medkits Also found in pill form in advanced medkits!
Potassium Iodine
Rads Removes rad poisoning. That's it. Toxin Treatment Medkits Best known for having the easiest chemical recipe ever. Also, can't OD!
Disease State Analyzer
None Lets you scan for diseases in people.That's it. Toxin Treatment Medkits Best known for being useless.
Convermol
Oxygen Restores 2 oxygen per tick but deals 1 toxin per oxygen damage healed. Oxygen Deprivation Treatment Medkits Best known for being ignored
Salbutamol
Oxygen Restores enough oxygen damage to not need to breathe. At all. Oxygen Deprivation Treatment Medkits Best known for being useful
Iron Pills
Bloodloss Assist blood regeneration. 1 pill should be fine, you don't need to take more then 1 unless you look like a squished up juice box. Don't be a SLF. Oxygen Deprivation Treatment Medkits,

Emergency Medkits

Best known for not having an OD threshold.
Synthflesh Patch
Greatly heals Brute and Burn, deals Tox. Amazing medicine. Usually found alongside the best tox medicine available. Advanced Medkits Objectively the best healing patch
Atropine
Greatly heals in Crit Objectively better than Epinephrine in every single way. These pens also contain bloodclotting agents! Advanced Medkits Stacks with Epinephrine
Bruise pack
40 Brute The Unc version of sutures - Relatively rare (i think ive never seen them in game, probably replaced by the new "brute packs"). Heals well. Medbay Rarely see use
Ointment
5 burn The Unc version of regenerative meshes. Help to heal anything up to 2nd degree burns, afterwards.. somewhat less. Emergency Medkits Rarely see use

Medkits[edit | edit source]

Medkit Type Where Found? Contains
Emergency Medkit
Wound, emergency Can be found in oxygen lockers 1x wound analyzer, 1x emergency shock blanket 1x iron pills bottle, 6x medical gauze, 5x emergency suture,

2x emergency first-aid autoinjectors, 2x emergency painkiller medipen [doesnt get mentioned anywhere award], 8x Ointment

Medkit
Brute, Burn, Crit, Death, Wounds,

Pain

Can be found in Medbay,

among other places

6x medical gauze, 20x sutures, 30x regenerative meshes, 1x epinephrine epipen, 1x morphine epipen
Brute Medkit
Brute, Bleeding, Pain Can be found in Medbay,

among other places, usually 1 in dormitories

3x libital patch, 6x medical gauze, 4x probital pills, 1x salicylic acid pen, 1x ibaltifen painkiller pen
Burn Medkit
Burns, Infection, Overheating,

Pain

Can be found in Medbay,

among other places, usually Engi

3x aiuri patch, 8x ointment, 1 hercuri spray bottle, 1 oxandrolone pen, 1x anurifen painkiller pen
Tox Medkit
Toxins, Rads, Dangerous Chemicals,

Technically Diseases.

Can be found in Medbay,

among other places

3x Multiver Pills, 3x Syriniver Syringes, 3x Potassium Iodine Pills, 1x Pentetic Acid Pen, 1x Disease state Analyzer
Oxygen Medkit
Bloodloss, Suffocation, Crit Can be found in Medbay,

among other places

3x Convermol Syringes, 1x Salbutamol Pen, 1x Epinephrine Pen, 4x Iron Pills
Advanced Medkit
All of the above Can be bought in Medbay and found in

other places

3x Synthflesh Patches, 3x aspirin/paracetamol/caffeine pills, 2x Atropine Pens, 6x Medical Gauze, 3x Pentetic Acid Pills

Exotic Medkits[edit | edit source]

These medkits can only be purchased in cargo. You can get them from "imports".

This does not have the IPC kits. I fucking hate IPCs.

Image Contents Description / Uses
Combat Surgeon First Aid Kit
1x bonesetter, 1x hemostat, 1x cautery, 1x "subermal splint applicator" (resets all bone wounds), 1x rapid coagulant applicator, 1x sealed aseptic gauze, 1x wound analyzer. Great for first responders!
Frontier Medical Kit
1x meridine antidote autoinjector (heals TOX + purges chems), 1x morpital regenerative stimulant injector (painkiller and heals slight injuries), 40x burn pack (heals burn really slowly), 40x bruise pack (heals brute really slowly), 1x coagulant-F packet, 1x sealed aseptic gauze, 7x amollin pills (they heal burn iirc). Good if you're planning on going to make a colony on lavaland. Nobody does this. Can be worn on your belt slot.
Satchel Medical Kit
80x burn packs, 1x sealed aseptic gauze, 6x medical gauze, 12x red sun balm (numbs), 7x amollin pills, 1x hemostat, 1x cautery, 1x subdermal splint, 1x rapid coagulant applicator, 1x coagulant F packet, 80x bruise packs, 5x stimulant injectors, 1x coagulant stimulant injector, 1x bonesetter. A mishmash of all of the above. You can wear this on your back/ belt slot if you are not wearing a backpack.
Civil Defense Medical Kit
1x meridine autoinjector, 1x halobinin soberant injector (purges chems), 1x lipital regenerative stimulant autoinjector, 1x calopine emergency stabilizant injector. Small. Fits in your bag.
Rayne Corp Health Analyzer Kit.
2x atropine injector, 1x syringe, 1x formaldehyde bottle, 1x morphine medipen, 1x salbutamol medipen, 7x multiver medipens, 20x medicated suture, 30x advanced regenerative mesh, 2x coagulant S injectors, For the serious boo boos. Speaks every time you pick it up and put it down.

Surgical Tools[edit | edit source]

You can get advanced tools that are faster and better at the lathe, when they're researched.

Tool Usage
Scalpel
Cutting through flesh.
Circular Saw
Cutting through bone, murdering.
Hemostat
Clamping bleeders.
Retractor
Retracting skin
Surgical Drapes
Starting surgery.
Cautery
Sealing wounds, ending surgery
Defibrillator
Reviving Patients.

Damage Types[edit | edit source]

There are four primary kinds of damage: Brute, Burn, Toxin, and Suffocation.

These damage types have first aid kits associated with them and are therefore treatable without needing further medical equipment. The standard white-and-blue first aid kit has materials to treat Brute, Burn, and Bleeding. There are also additional kinds of damage that occur less often: Cellular, Organ damage/Brain damage, Wounds and Bleeding.

The overall health status (from 100% to -100%, yes, a human has 200 HP) is determined by adding the raw Brute, Burn, Toxin and Suffocation damages together. If there are 0 damages, the patient is perfectly healthy (100%). You may see this raw damage number on medical huds. Being perfectly healthy does NOT mean you are wound-free, but you are likely about to be either wound-free or no longer perfectly healthy.

Brute[edit | edit source]

BRUTE is the most common: it's caused by being hit with physical weapons, pressure or lack thereof, explosions, acid, surgery, and so on.

BRUTE can cause bone or BLEEDING WOUNDs.

Enough brute damage on a singular limb can delimb/disembowel you.

Treatment[edit | edit source]

See Space Station 13/List of guides/Medicine#Medicine 2

  • Saline-glucose solution heals BRUTE slowly.
  • Cryoxadone in a cryotube or a very cold environment heal most types of damage, including BRUTE. Alternatively, a sleeping patient in the cold can also benefit from cryoxadone
  • Food can heal BRUTE slowly.
  • Milk, bilk, soy milk, soy latte, cafe latte, and cream can heal it very slowly.
  • Libital patches (BRUTE patches) will heal BRUTE pretty fast but don't use it too often on the same patient, due to long term side effects.
  • Helbital should only be used in emergency situations on people with multiple damage types.
  • There are some job-specific ways of healing it: Donuts heal security, bananas and banana juice heal clowns and monkeys, "nothing" in mime's bottle of nothing heals mimes.

Burn[edit | edit source]

The second most common damage, BURN is usually dealt by extremes of temperature or energy, such as lasers, hot weapons like welding tools, electric shocks, explosions, fire, hypothermia, and other such effects, see below.

BURN can cause BURN WOUNDs, and corpses affected by enough BURN become husks, becoming hard to identify.

  • Temperatures too high or too low cause BURN. That includes coldness of space and being set on fire.
  • Lasers deal BURN.
  • Some chemicals deal BURN.
  • Electric shocks deal BURN.

Treatment[edit | edit source]

See Space Station 13/List of guides/Medicine#Medicine 2

  • Oxandrolone heals BURN over time, and is more effective on severe burns.
  • Saline-glucose solution heals BURN slowly.
  • Cryoxadone in a cryotube or a very cold environment heal most types of damage, including BURN. Alternatively, a sleeping patient in the cold can also benefit from cryoxadone
  • Tomato juice can heal it very slowly.
  • Aiuri patches (BURN patches) will heal BURN pretty well but don't use it too often on the same patient, due to long term side effects.
  • There are some job-specific ways of healing it: Donuts heal security, bananas and banana juice heal clowns and monkeys, "nothing" in mime's bottle of nothing heals mimes.

Toxin[edit | edit source]

The least common (normal) damage is TOX. It's caused mainly by, obviously, toxins, and miscellaneous poisoning. Ethereal starvation, certain gasses, and infection can all cause TOX.

Unlike BRUTE or BURN, TOX leaves no physical marks, making it invisible to bystanders examining you unless they have the Empath quirk. It can still be detected by using a Health Analyzer. You can't directly detect the presence of on yourself without one either, but you can usually tell by checking the health bar on the health scanner HUD, the still visible damage overlay and health icon, or from the fact that you are slowed down without being hurt in other ways.

  • Breathing plasma deals TOX.
  • Many chemicals deal TOX.
  • Drinking a lot of alcohol can hurt your liver and deal TOX.
  • A severely damaged or missing liver will deal TOX. Liver failure will also prevent the patient from processing most reagents.
  • High doses of radiation deal TOX.
  • Mind the difference between chemical named Toxin and TOX.

Treatment[edit | edit source]

See Space Station 13/List of guides/Medicine#Medicine 2

  • Lime juice, tea, iced tea can slowly heal it.
  • Vomiting heals some TOX. You usually can't control it, however you can induce vomiting with a stomach pump.
  • If patient has a failing liver, a liver transplant will stop the TOX caused by that liver, and will allow chemicals to work in the body.

Suffocation[edit | edit source]

Suffocation, aka OXY, is taken when not breathing, when unable to breathe, or when otherwise asphyxiating, such as from strangulation or the effects of certain poisons.

OXY, unlike other forms of damage, will heal quickly over time if you're breathing, making it generally not too threatening on its own. However, it still counts as normal damage when calculating crit and death, so continued lack of breathing will still end up being lethal. If you take 50 or more OXY, you pass out.

Treatment[edit | edit source]

See Space Station 13/List of guides/Medicine#Medicine 2

  • If a person is in crit, you can CPR them. Remove your and patient's mask and helmet, turn off Combat Mode and click on them.
  • If a person is not in critical condition, and they have no bad chemicals in their bloodstream, placing them in an oxygen-filled area will suffice.
  • Epinephrine stops the OXY that is dealt from being in a crit state.
  • Salbutamol quickly treats OXY.
  • Convermol very quickly heals OXY, but deals a lot of TOX.
  • Cryoxadone in a cryotube heal most types of damage, including OXY. Alternatively, a sleeping patient in the cold can also benefit from cryoxadone
  • Orange juice isn't the most effective cure, but it does help a bit when no other options are available
  • If a person is missing a heart, replace their heart or give them Cordiolis Hepatico.
  • If a person's heart is unstable, use a defibrillator and their heart should return to normal. Other electric shocks might be able to restore their heartbeat, at the risk of burn.

Bleeding[edit | edit source]

Most humanoids have BLOOD. The base amount is 560u, which generally remains at that level. BLOOD can be drawn and injected with syringes and IV drips, can be lost from BLEEDING WOUNDs and regenerated through chemicals. BLOOD regenerates slowly over time, and regenerates faster the better fed you are. Water, iron, and nutriment are easy ways to restore lost BLOOD.

Treating Bloodloss[edit | edit source]

Take Iron (chemical), or receive your matching blood from below. To ID your blood type, remember which blood you have from your character creation or scan yourself (or the patient) with a advanced medical scanner.

Transfusions and Donating blood[edit | edit source]

There are also blood types, which follow the general real world rules. Lizardpeople have a special bloodtype, marked L, which can only receive from and donate to the L blood type. Ethereals have liquid electricity as their BLOOD, and can only give and receive that type. Plasmamen have no blood. See the table below to see which blood types can receive which. Transfusing an incompatible blood type will add 0.5 units of Toxin to the patient per unit transfused.

hi Donor
A+ A- B+ B- AB+ AB- 0+ 0- L
Receiver A+ Y Y N N N N Y Y N
A- N Y N N N N N Y N
B+ N N Y Y N N Y Y N
B- N N N Y N N N Y N
AB+ Y Y Y Y Y Y Y Y N
AB- N Y N Y N Y N Y N
0+ N N N N N N Y Y N
0- N N N N N N N Y N
L N N N N N N N N Y

To donate blood, one must gain an empty IV and right click themself/the patient.

Organ Damage[edit | edit source]

Organ damage will cause side-effects as they reach thresholds, which will alert the owner when passed. If an organ shows up as "non-functional", that means its failing, and will not work, and will cause some life-threatening ailments depending on which organ it is. There is currently no way to see the exact damage of each organ, but for the most part they function on low-threshold, high-threshold, and failing, which will show up as "mildly damaged", "severely damaged", and "non-functional" lists when you scan someone with a medical scanner. Note that all the listed organs decay over time, which is the most common way they'll get damaged- but synthetic organs do not! The best way to avoid any of these side-effects is to replace your fleshy organs for metallic ones, though these too come with downsides in the form of EMP vulnerability.

Causes[edit | edit source]

  • Flashes, bright objects (welders) and sharp objects in the eyes (eyes)
  • Loud noises (ears)
  • Appendicitis (appendix)
  • Not breathing (lungs)
  • Pretty sure there's some foods that fuck your heart up i dont remember that well or however the space station is thirteened
  • Otherwise, an organ that's not in a living body (thus is on the ground or in a dead body) will decay if not held in a freezer, fridge, morgue unit, or organ smartfridge. Organs will go from perfectly healthy to broken in about 13-17 minutes, except for hearts, which will decay completely in about 6 minutes, and brains, which will decay completely in 30 minutes.

Treatment[edit | edit source]

  • A coronary bypass can be performed on a heart that's decayed past 60 damage, and restores functionality. Good for getting a heart that's too damaged to defib to work again.
  • A lobectomy will do the same as above but for the lungs, which will scarce occur due to their decay timer, but it's still an option.
  • Oculine will rapidly fix damaged eyes, clearing any shortsightedness/blindness caused by damage.
  • Inacusiate will immediately fix damaged ears to a perfect state.
  • Otherwise, time and health will fix most organs (not the brain!). The healthier you are, the faster this rate goes, with a base rate of around half an hour for an organ to go from max damage to perfectly healthy. Taking vitamins increases your health, and thus increases this rate, so eat smart!

Consequences[edit | edit source]

  • Damaged ears will occasionally flare up with tinnitus, causing very brief deafness, with increasingly frequent bouts until the ears are non-functional, at which point you become deaf.
  • Damaged eyes will grow increasingly short-sighted, until finally becoming blind when non-functional.
  • Damaged lungs will make you cough, increase the rate at which you breath by 25% and will collapse if non-functional, causing rapid OXY. Life-threatening!
  • A non-functional appendix will burst, causing TOX until the organ is removed. Life-threatening!
  • A damaged heart will increase the rate at which you breath by 25%, and will cease when non-functional, causing immediate heart attack. Life-threatening!
  • A damaged stomach will be unable to hold nutriment and food down as easily, causing vomiting depending on the amount of food consumed and the damage of the stomach. A non-functional stomach makes you unable to eat or drink.

Organ Table[edit | edit source]

Organs Decay time Damage effects Non-functional/broken effects Treatment
Heart
6 minutes Expends oxygen faster by increasing breathing rate. Heart attack. The patient will fall unconscious and rapidly take OXY and BRUTE until death. A broken heart stops defibrillation from working when dead. Coronary bypass or replacing the heart with surgery. Heart attack is treatable with defibrillation unless the heart is broken.
Liver
15 minutes TOX and lower toxin purge threshold. Rapid TOX and chemicals are no longer processed. Higadrite and/or replacing the liver with surgery.
Lungs
16.5 minutes Coughing and expends oxygen faster by increasing breathing rate. Prevents breathing, leading to rapid death from OXY. Lobectomy or replacing the lungs with surgery.
Appendix
15 minutes Nothing. It bursts, causing TOX until the organ is removed. Removing the appendix with surgery.
Stomach
13 minutes Causing vomiting depending on the amount of food consumed and the damage of the stomach. Can't eat or drink, or ingest reagents from pills. Replacing the stomach with surgery.
Eyes
15 minutes Worsening eyesight until fully blind. Blindness. Oculine or eye surgery.
Ears
15 minutes Worsening occasional tinnitus, causing very brief deafness. Deafness. Inacusiate.
Brain
30 minutes See Brain damage. Death. See Brain damage.

Brain Damage[edit | edit source]

Randomly causes brain traumas and other problems. If a brain reaches 0% health, the person dies. To be able to see exact brain health you can use an advanced health analyzer; the CMO gets one of by default.

Causes[edit | edit source]

  • Certain chemicals such as mercury, impedrezene, or fentanyl
  • Being hit in the head a bunch
  • Oxygen loss
  • Being trans i lied thats not a thing
  • Abusing certain narcotics.
  • Chaplain's bible applied to the head.
  • Unholy Water
  • Brainrot
  • Earthsblood from Ambrosia Gaia.

Treatment[edit | edit source]

  • Mannitol pills or injections slowly cure brain damage, but does not cure brain traumas. Can be poured directly on a brain.
  • Neurine will treat the most basic brain traumas. These traumas have no prefix on health analyzer. When used on the dead will heal a corpse's brain slowly.
  • Brain Surgery, will also cure severe traumas. You can identify severe brain traumas by the prefix "severe" on health analyzer.
  • Lobotomy will cure deep-rooted brain traumas, but at the risk of causing a different permanent trauma. You can identify deep-rooted brain traumas by the prefix "deep-rooted" on health analyzer.
  • Permanent brain traumas are either permanent or curable with magic, which is typically unavailable. A lobotomy can cause these traumas. You can identify permanent brain traumas by the prefix "permanent" on health analyzer. If you get one of these, then assume "this is my life now".

Cellular Damage[edit | edit source]

Cellular damage is something nobody really knows about but I think it's either Nightmare (antagonist) or Genetics related

Causes[edit | edit source]

  • Slimes in Xenobiology
  • Non-upgraded cloners

Treatment[edit | edit source]

Cryoxadone and Pryoxadone heal cellular damage when used in a cryotube.

Dismemberment[edit | edit source]

This is when your limbs pop off. Patients may lose their head, legs or arms. A patient missing arms can't hold items or interact with objects. Missing legs will slow down a patient, but missing both legs also prevents them from holding any items unless they're buckled to a chair, and will force them to crawl around on the floor. Missing both arms and legs renders the patient a nugget with no ability to move or interact outside of talking. Patients missing a head will die in most cases as their body lacks its brain.

Examining a patient will describe any missing limbs.

Causes[edit | edit source]

  • Strong physical forces, such as explosions.
  • Getting hit by strong, sharp objects such as swords.
  • Patients who experience severe trauma to the chest may have their organs spill out, but the torso will remain intact.
  • Amputation via surgery.

Treatment[edit | edit source]

  • Prosthetic replacement via surgery.
  • If you can, you can carry your original limb back to medbay to have it re-attached.
    • Cyborg limbs may be used. Robotics can produce cyborg limbs, but there is also a crate of cheap prosthetic limbs in Medbay Storage.
    • Organic limbs may be used. In most cases, a detached limb can be found and reattached. However, all the limb's damage will be transferred to the patient, so be ready to treat BRUTE and BLEEDING.
    • Synthetic limbs from a limb grower may be used. The limb grower can only produce arms and legs, unless emagged.
    • Peg limbs crafted from wood planks may be directly slapped onto the body without the need for surgery. The downside of this is that they are unable to use certain items such as guns, and are quick to fall off after taking damage.

Wounds[edit | edit source]

You can find emergency medkits in oxygen lockers which have injectors and tools that fix wounds far better than regular medicine! Nobody uses these outside of new players.

Cut[edit | edit source]

Make you bleed, worse cuts bleed faster.

  • Rough Abrasion: You can probably ignore it
  • Open Laceration: Apply gauze to the limb to greatly staunch bleeding, sutures and cauteries (or anything that can light a cigarette) reduce bleeding directly, emergency medipens help clot all active cuts if you have several
  • Weeping Avulsion: Lower your bleeding ASAP! Apply emergency medipen INSTANTLY and gauze, then apply sutures/cauterization as necessary until down to at least an Open Laceration, if not an Abrasion.

Pierce[edit | edit source]

Bleeds slower than slashes but doesn't clot, chance to lose some blood when hit again in this limb

  • Minor Breakage: Not super important, sutures, gauze, or cautery will fix it
  • Open Puncture: Apply gauze to the limb to greatly staunch bleeding, sutures and cauteries (or anything that can light a cigarette) reduce bleeding directly, emergency medipens help clot all active cuts if you have several
  • Ruptured Cavity: Important to deal with, Repair Puncture surgery is quick and effective, as is just using a cautery, even if you take some burn damage from it. This is what happened to Kirk by the way if that matters

Burn[edit | edit source]

Attacks deal more damage to this limb, Third Degree and Catastrophic Burns become infected. If you fail to stop an infection, you must take the Spaceacellin chem to slow/halt it temporarily, ts may be found in the medical chem vendor, or, if its too late, you may scroll down to the "amputation" part of the surgery guide.

  • Second Degree: Just apply some ointment or regenerative mesh and wait a bit
  • Third Degree: Debriding surgery takes care of both infections and flesh healing effectively, otherwise use more ointment/mesh along with some spaceacillin or a paramedic UV penlight
  • Catastrophic Burns: Same as Third Degree, but with more urgency. Seriously this shit gets infected in like 5 minutes get a bandage INSTANTLY.

Bone[edit | edit source]

Cause interaction/movement slowdowns depending on the limb

  • Joint Dislocation: Use a bonesetter or get someone to aggro-grab on the limb before help intenting said limb.
  • Hairline Fracture: Get surgery, or apply bone gel followed by surgical tape to the limb and wait. Gauze can splint the wound to lower penalties.
  • Compound Fracture: Same as hairline fracture, but both the surgery and gel/tape method take longer. Gauze splints will re-enable the limb until it can be healed

Chest fractures may additionally cause organ damage and head fractures may cause brain damage and temporary traumas, see fracture-derived traumas.

Internal Bleeding[edit | edit source]

nobody knows how this works sorry just take clot meds and take measures against bloodloss

Surgery[edit | edit source]

Beginning of any operation[edit | edit source]

Step 1: Undress the part of the patient that needs surgery. You can do this by dragging them onto yourself, and then clicking the clothes you want to remove from them in the pop-up.

  • Important: The uniform the patient is wearing usually covers both legs, arms, groin and torso. Helmets, eyewear and masks always obscure the eyes, make sure to remove them if working on the eyes.

Step 2: Place the patient onto the operating table. Do this doing a on the patient. Then left click the operating table to place the patient on it. You can also shove a person onto the table and tell them to rest, though they might not appreciate this.

  • If there is no operating table, you can use: Stasis bed (-10%), any table (-20%), any bed (-30%), ask them to lie on the floor (-50%). The speed of completing every step will be reduced.

Step 2.1 (Optional) Splash on, spray or apply a patch with Miner's Salve (+10%), Sterilizine (+20%), alcoholic drinks (up to +46%), or Honey (+60%) for faster surgery speed.

  • The stronger the alcohol, the more effective! The formula is: 0.1*(booze power/65). For example: Ethanol gives +10% surgery speed, Manly Dorf +15%, Bacchus' Blessing +46%.

Step 2.2: (Optional) Use a tank of anesthetic and a breath mask to make your patient sleep. This way patient won't experience agonizing pain, decreasing its mood.

Step 3: Place drapes or bedsheet over the part of body you are operating.

  • If you done step 1 wrong, it will tell you that you must remove clothing first. If you continue without fixing, you will stab your patient instead of doing surgery.

Step 4: Turn off Combat Mode . Pro tip: will make you fail every surgery step on purpose.

Step 5: Aim at the appropriate body part (important!).

Step 6: Do the surgery. Afterwards congratulate the patient and kick them out. Failed steps will autorepeat

There are WAYY too many surgery steps to list here - Please see steps and other things on the official wiki page.[edit | edit source]

If you don't know how to do a surgery, just ask someone else.

Revival[edit | edit source]

HEY YOU NIGGER, YOU CAN'T REVIVE DNR PEOPLE / PEOPLE WHO CLOSED THEIR BYOND CLIENT / THOSE WHO HAVE COMMITTED SUICIDE![edit | edit source]

Examine the Player. Does it say they died to suicide? If so, chuck them in the morgue/gib/space the body.

If it says "the soul has departed", that means they closed their client/disconnected, and may come back. Morgue them and check on them later. If it doesn't say "soul has departed", You are able to revive them, however if they come back at a later time, you may have to replace their decayed organs.

Regular[edit | edit source]

Heal patient to over 0 HP after replacing their decayed organs- Click drag your backpack into any of your hands, then drop it, then grab a defibrillator. There's usually wall mounted ones. The large one goes on your backpack slot, and the compact defib that the CMO gets goes on your belt slot. Then empty both of your hands, and click the new defibrillator hud icon on your top left to take out the paddles. Activate/click the paddles with the hand you're holding them in to wield them in both hands. Stop dragging the patient (with H or delete) or you will be shocked. Turn off Combat Mode, target the chest, and then click on the patient. After a few seconds, you'll deliver an electric shock. If you have completely healed them above 0 health, and their organs are replaced/still work, then most likely they will revive without issue.

Surgical[edit | edit source]

Same as above - Heal them, but this time, target the head, use surgical drapes and select "revival". If the body has sustained too much damage, it'll die immediately after the revival. So that means.. heal them!

Follow these steps in order to revive them. If you lack the tools, use the alternative method or print some at the departmental lathe.

Procedure Ghetto / Alternative
Step 1: Scalpel: make an incision. You can use any sharp object for this.
Step 2: Retractor: retract the skin. Wirecutters and screwdrivers work for this.
Step 3: Circular Saw: cut through the bone. You can use any sharp object for this.
Step 4: Hemostat: clamp bleeders. Wirecutters and Cable coils works for this.
Step 5: Scalpel: make an incision. You can use any sharp object for this.
Step 6: Revive (defibrillator): revive the target (repeatable). You can use a taser or a batong for this.
Step 7: Cautery: seal the wound. You can use a welder or a match for this.

Note that Alternative/Ghetto surgery methods take significantly longer to do compared to using the proper tools.

Chemical[edit | edit source]

You can revive someone with strange reagent.

Use the same steps to prepare the body as before defibrillation, except this revival method also restores some BLOOD and organ damage depending on how much of the reagent you use.

Strange reagent is a miracle drug that can bring a dead body back to life. Only works on ingestion (pill). Amount needed increases depending on how much BRUTE+BURN the body has (at most 10u at 200 damage). Extra amounts will partly heal organ damage and BLOOD levels on successful revive. The drug doesn't work on corpses with over 200 BRUTE+BURN or husks.

In living people each tick randomly deals 0-2.5 BRUTE and BURN. Can revive simplemobs (critters) as well by splashing it on them.

Exotic[edit | edit source]

Botany/Hydroponics can revive people via Podding - nobody does this doe - If you can't find the patient's brain your only choice is try to turn them into a podperson. Note there is no way for you to see if a brainless body has a soul or not, since the examine message won't tell you. If the patient has no BLOOD, you can give blood to the corpse, then use that for podding. Replica pods can be used to grow dead people back to life - even when their brain and head are missing. To podclone someone, follow these simple steps:

  • Take a blood sample from the body using a syringe.
  • Inject it into the bag of seeds.
  • Plant the seeds.
  • Let the plant grow and then harvest it.
  • If the ghost of the corpse is still online, and did not turn on "Do not Resuscitate", that person will be cloned as a Podman.
  • If there was no ghost available, the resulting harvest will simply produce up to two new packs of seeds.

Podmen are not human - AI can ignore them/kill them.

When Ethereals die, they go into a crystal that heals them back to full HP.

Brain Traumas[edit | edit source]

This a collage of brain traumas in the game. Please note that having a brain trauma will result to you getting banned, as OOC in IC isn't permitted in our HRP++ slowburn A24 server's ruleset.

You can only naturally gain one Mild Trauma and one Severe/Special Trauma at the same time from brain damage. However, other sources of traumas ignore this restriction.

Types[edit | edit source]

Mild[edit | edit source]

Name Effect Warning Message Scan Message
Schizophrenia The patient suffers from non-stop hallucinations. (You) feel (You)r grip on reality slipping... schizophrenia
Stuttering The patient can't speak properly, and will constantly stutter when talking. Speaking clearly is getting harder. reduced mouth coordination
Dumbness The patient becomes dumb, causing them to speak oddly, randomly spout random nonsense, and making them clumsy when using some items. (You) feel dumber. reduced brain activity
Speech Impediment The patient can't speak properly, and their sentences will have mixed or missing words. (You) can't seem to form any coherent thoughts! communication disorder
Concussion Causes several symptoms, like vomit, dizziness, confusion, slurring, forgetfulness, or fainting. (You)r head hurts! a concussion
Anosognosia The patient will feel healthy regardless of their status. (You) feel great! self-awareness deficit
Mind Echo Records what the patient hears and says, and occasionally replaces heard or spoken messages with one of the recorded ones. (You) feel a faint echo of (You)r thoughts... looping neural pattern
Muscle Weakness The patient will sometimes lose control of their muscles, dropping items or tripping. (You)r muscles feel oddly faint. weak motor nerve signal
Muscle Spasms The patient's body will sometimes act on its own, hitting things, throwing objects, or activating them. (You)r muscles feel oddly faint. nervous fits
Nervous Cough The patient feels a constant need to cough. Menthol can help alleviate the symptoms. (You)r throat itches incessantly... nervous cough
Phobia The patient will be unnerved or panicked by seeing or hearing about a certain topic. Possible phobias include: spiders, space, security, clowns, greytide, lizards, skeletons, snakes, robots, doctors, authority, and the supernatural (You) start finding [subject] very unnerving... phobia of \[subject]
Expressive Aphasia The patient is affected by partial loss of speech leading to a reduced vocabulary. (You) lose (You)r grasp on complex words. inability to form complex sentences

Severe[edit | edit source]

Severe Traumas require at least 100 brain damage before appearing, making them hard to get randomly. They are severely debilitating, and can range from mutism to complete paralysis.

They usually have the Severe Prefix which means they can be cured with brain surgery. Some have the meaner Deep-rooted Prefix, which requires a lobotomy. Some can be cured with a virus with the mind restoration symptom, with a high enough Resistance stat of course.

Name Effect Warning Message Scan Message
Mute The patient no longer knows how to speak. (You) forget how to speak! extensive damage to the brain's language center
Cerebral Blindness The patient's brain is no longer connected to their eyes, making them blind. (You) can't see! extensive damage to the brain's occipital lobe
Paralysis The patient suffers from paralysis in one or multiple limbs, making them unusable until cured. (You) can't feel (You)r [limb] anymore! cerebral paralysis
Narcolepsy The patient often feels drowsy, and will randomly fall asleep. (You) have a constant feeling of drowsiness... traumatic narcolepsy
Monophobia The patient becomes increasingly stressed when not in company of others, triggering panic reactions ranging from sickness to heart attacks. (You) feel really lonely... monophobia
Discoordination The patient is unable to use complex tools or machinery. (You) can barely control (You)r hands! extreme discoordination
Split Personality The patient gains a second personality, which will randomly take over their body, meaning a random ghost gets to control them. Better make friends with them. (You) feel like (You)r mind was split in two. complete lobe separation
Traumatic Non-Violence The patient gains a compulsion not to hurt anybody. (You) feel oddly peaceful. pacific syndrome
Aphasia The patient is unable to speak or understand any language. (You) have trouble forming words in (You)r head... extensive damage to the brain's language center
Hypnotic Stupor The patient is prone to episodes of extreme stupor that leave them extremely suggestible, inducing temporary Hypnosis for any given message. (You) feel somewhat dazed. oneiric feedback loop
Hypnosis The patient's subconscious is completely enthralled by a word or sentence, focusing their thoughts and actions on it. Note: this trauma cannot be randomly gained, and is a result of a hypnotic influence. (You) feel a part of (You)r mind repeating this over and over. (You) need to follow these words. looping thought pattern
Dyslexia The patient is unable to read, write, or use electronic devices, this includes computers and PDAs (You) have trouble reading and writing... dyslexia

Special[edit | edit source]

Severe Traumas have a 20% chance of being Special Trauma instead, though many special traumas can't be acquired this way. Special Traumas grant the player special abilities, although generally with little to no control over them.

Unlike Severe Traumas, Special Traumas are usually basic traumas which are easily healed with Neurine. Since the player will usually also have at least one mild trauma as well, it means it's usually only possible to have both or none.

Name Effect Warning Message Scan Message
Bluespace Prophecy Patient can sense the bluespace around them, showing them passageways no one else can see. Free teleports! (You) feel the bluespace pulsing around you... bluespace attunement
Criminal Patient seems to be a criminal. Imaginary securitrons will chase the patient and deal stamina damage. Only from drinking Beepsky Smash, a bar drink. Justice is coming for (You). criminal mind
Existential Crisis Patient's hold on reality becomes faint, causing occasional bouts of non-existence. Essentially the void mutation. (You) feel less real. existential crisis
Functional Cerebral Necrosis Patient's brain is stuck in a functional near-death state, causing occasional moments of lucid hallucinations, which are often interpreted as the voices of the dead. Can happen temporarily when nearly dead. This lets them see dead chat. (You) feel dead inside. chronic functional necrosis
Godwoken Syndrome The patient occasionally and uncontrollably channels an eldritch god, sending a Voice of God message. (You) feel a higher power inside (You)r mind... god delusion
Imaginary Friend The patient sees an imaginary person, who only they can hear. The friend has no limitation on movement, but cannot interact with the world and cannot go too far from its source. Essentially, split personalities if they were epic. (You) feel in good company, for some reason. partial schizophrenia
Quantum Alignment Causes the patient to occasionally quantum entangle themselves with nearby mobs and objects; after a random amount of time they "snap back" to them, teleporting after a 10 second chargeup. (You) feel faintly connected to everything around (You)... quantum alignment
Violent Psychosis Patient fights in unpredictable ways, ranging from helping their target to hitting them with unnatural strength. This is a martial art and may also be gained by consuming Bath Salts, which also negate the random stun chance from this art. (You) feel unhinged... violent psychosis
Tenacity Patient is psychologically unaffected by pain and injuries, and can remain standing far longer than a normal person, effectively letting them move in soft crit. (You) suddenly stop feeling pain. traumatic neuropathy

Magic[edit | edit source]

These traumas only appear when Wizards cast the Curse of Madness ritual before heading to the station. There is a 20% chance that a person will have a Magical Trauma rather than a mild/severe/special trauma.

They are usually deep-rooted, which means the only way to rid a patient of them is to perform a lobotomy.

Name Effect Warning Message Scan Message
Athaumasia Gives the victim an immunity to magical effects and projectiles from a Wizard / Chaplain. Facts and logic beat another religious chud. (You) realize that magic cannot be real. Thaumic Blank
Lumiphobia Makes the victim hyper-sensitive to light, causing them to burn when exposed to anything more than a dim glow. (You) feel a craving for darkness.
The light burns (You)!
Light Hypersensitivity
Poltergeist The victim is molested haunted molested by a poltergeist that will aggressively throw objects in the area towards them. (You) feel a hateful presence close to (You). Paranormal Activity
Stalking Phantom An dark presence that only the patient can see stalks and ruthlessly mutilates them with ghostly claws once it has caught up. Unrelated side effects include intense paranoia and a feeling of being stalked. (You) feel like something wants to kill (You)...
It's coming closer...
Extra-sensory Paranoia

Prefixes[edit | edit source]

You can identify the level of cure needed to fix a brain trauma by scanning the patient with a health analyzer. Different level traumas have different prefixes. These prefixes can easily be confused with the different trauma categories on this page, but they are separate systems, which normally overlap since severe traumas usually have the severe prefix, and so on.

None[edit | edit source]

These traumas have no prefix on health analyzer. Neurine, the chemical, will cure basic brain traumas.

Severe[edit | edit source]

You can identify severe brain traumas by the prefix "severe" on health analyzer. Brain Surgery will cure severe traumas.

Deep Rooted[edit | edit source]

You can identify deep-rooted brain traumas by the prefix "deep-rooted" on health analyzer. Lobotomy will cure deep-rooted brain traumas. Some viruses can cure these and lower level traumas.

Fracture-Derived[edit | edit source]

You can identify fracture-derived brain traumas by the prefix "fracture-derived" on the health analyzer. These brain traumas are side effects of either a hairline fracture or a compound fracture dealt to the head. Repairing the fracture via the respective surgery procedure will also cure the trauma.

Permanent[edit | edit source]

You can identify permanent brain traumas by the prefix "permanent" on health analyzer. Permanent brain traumas are either permanent or solely curable with magic, which is typically unavailable. A lobotomy causes these traumas. If you get one of these, then IT'S OVER.