Namefag:ChudGunner

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ChudGunner is an AryanTuberMain Theme - Ultrakill (0:0Ϫ:30)
Nophono cares.
> Here you can find A24-produced, slow-burn, genre-defining, atmospheric, bone-chilling, spine-tingling, high-quality rips forged from the highest parts of Are-Yan Heavens. I do not own the rights to any of the music heard in these videos.

Banner artwork is from the game "Tengami".

You are free to use the content in the channel. Just credit us or something o algo

(All content is willingly submitted by a team of content creators, or something.)

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ChudGunner's bio

This page is a stub or is unfinished. (You) VVILL help by expanding it.

ChudGunner is a soy-related YouTube channel who uploads high-quality video game gems, as well as being a less-troonifed and more-chuddifed/soysphere-centered version of SiIvaGunner. Xe also has a looped thread on both /mtv/ and /g/.


History

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ChudGunner would make xis YouTube account on Oct 4, 2023, and post 2 rips, one being a Undertale rip featuring Cobbo, the other being a rip of the Lawnmower Man.

Ripping Guide

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When you're start making a rip, make sure (You):

  • Download the ChudGunner Ripping Kit
  • Don't credit yourself in it. (unless it's an album release)
  • Keep it Sharty/Zarty related or just have the joke be something chuddy. (but not enough to have JewTube take it down)
  • Have FL, Reaper, or Ableton pirated
  • Try to make the rip high quality
  • BE PATIENT

For submitting the rip, use the SiIvaGunner rip sending template and send it to chudgunner@gmail.com with a Google Drive link to the rip.

How to make iron into gems

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Remember, practice makes perfect, so don't worry if you encounter issues.

Make sure you have an idea and that your rip has actual structure and not a basic melody swap or, even worse, a midiswap.

Resources for learning music:

Vocal extractors:

DAWs and Audio Tools

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As mentioned above, pirated copies of FL Studio, Reaper and Ableton are good to use. Audacity is controversial because it's used by inexperienced mashup makers and rippers but it's still decent. Also, while not a DAW, some people use Sony Vegas for ripping.

Most rips you'll make might involve either a DLS or SF2 soundfont file. For FL, it's recommended to use Fruity LSD for DLS files and sfz by RGCAudio for SF2 files (Fruity Soundfont Player might work if the soundfont sounds off). While there's tools for other DAWs and Audacity, it's better if you do your own digging into them.

Getting Rippable Music

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Almost all video game music falls into one of two categories: Sequenced or Streamed:

  • Streamed music are normal audio files (mp3, wav, opus) and require a FLP (or any other saw save file) remake to edit
  • Sequenced music are real time music files, ripped straight from the ROM file itself. If a song is sequenced, then it is in theory fully editable. Different game consoles have different sound hardware and store and play sequenced music in very different ways.

There's some tools which can extract sequences, soundfonts, samples, etc. However, they don't exist for every system, and the ones that do exist don’t always offer 100% compatibility with all games, or 100% accuracy.

(Note that wherever possible you should use a soundfont extracted from the game itself, not a fan-made soundfont you found online. These vary wildly in quality.)

Identifying Key

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Different songs have different keys, and a basic understanding of music theory (and your intuition) might help you in this.

The first step is to identify the key of the base track and each of the new melodies you want to add. If they're the exact same key, you're good, but most likely they will not be. In that case you will need to transpose the key. Suppose your base track is in C and your new melody is in D. In order to transpose from D to C, you need to lower each note by two semitones (or raise by ten).

In addition to being in different keys, your two songs may also use different scales (like making major minor and minor major). Suppose you want to transpose from A major to A minor. The A major scale is A B C# D E F# G# A. The A minor scale is A B C D E F G A. So, the third note, C#, the sixth note, F#, and the seventh note, G#, need to be reduced in pitch by one semitone, to C, F, and G respectively. For minor to major, do the reverse: raise the third, sixth, and seventh by one semitone.

The Rips Quality

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A lot of new rippers don’t pay much attention to the length of individual notes, but instead simply hold each note until the next one starts. This is sometimes what you want, but not always. Pay attention to both the base and the source and figure out the right place to end your notes. An important tip for music in general is that the rest is as important as the note.

Before submitting a rip, listen to your rip and the original song side-by-side and listen carefully for any differences you can hear, any at all (apart from the deliberate changes). Check balancing, check panning, check that the instrumentation is correct, check for levels of effects like reverb, etc.

Now that you’re ready to render, master the track volume. Open it up in Audacity and visually inspect the waveform. If you render your rip too loud, the waveform rendered will exceed the maximum or minimum amplitude and clip.

Audacity has a tool built in for checking clipping, and it’s very useful. It’s actually OK for a wave to clip a little bit at points for effect, but don’t attempt this unless you’re sure you know what you’re doing. Generally you want to render low enough that your rip does not clip.

Too soft can also be a problem. You don’t want people to have to turn up the volume to listen to your rip, and then have the next thing they listen to be surprisingly and unpleasantly loud. Master, mix, normalize until you think it's perfect.

Most video game music loops, and if you’re ripping a song that loops, your rip should not end abruptly, but rather fade out at the start of the second loop. A good fading time is 5 to 15 seconds.

If your rip is mostly just for humor, you probably only want to play one loop and then fade out at the start of the second loop. If your rip is musically pleasing to listen to, you probably want to let it play two full loops before you fade out.

It's worthwhile to keep a lossless copy of any music you create. This is useful if you ever want to put it onto an album, or if you lose the project files and you need to make some emergency post-production edits. (Good file types are FLAC and OPUS)

Generally, you don’t want to save as MP3 until you’re totally done working on a rip, as every MP3 conversion will reduce the audio quality. Once is acceptable and not noticeable, but compressing it twice is to be avoided.

So yes, any renders you do should be in a lossless format like WAV or FLAC unless you’re spitting out a quick work-in-progress or preview. It’s pretty standard to render with a sample rate of 44100Hz and 16 bits per sample. You can go higher but there’s really no need.

Once you have a lossless render, you should then either re-render in MP3, or use Audacity or foobar2000 to convert the lossless render to MP3.

Mashups

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Mashups are a bit controversial in most RipSpheres, this will try to be as unbiased as possible

A mashup is a simple nuripper technique where you overlay 2 songs on top of each other, they usually have a similar (or the same) BPM

There's 3 types of mashups

  • Basic Mashups: most are rust or at worst coal, it's just getting a song and overlaying it with little to no time stretch or pitch change
  • High Quality Mashups: can range from high iron to low rust, these have actual time/bpm switches and key changes
  • Advanced Mashups: ranges from low Gem to mid iron, whenever something goes slightly out of the beat they bring it back to it, usually has more pitch/key changing, these are harder to make put more pleasing. Some might lead to our next topic

YTPMV/otoMAD Rips

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Rips with the quality of a YTPMV gem, usually multi source with video instead of a normal audio only rip

YTPMVs are mainly done by making the audio in FL, Reaper, and if you want to do both at the exact same time Sony Vegas. The visuals are made by using Vegas, Premiere, or Reaper (again)

YTPMV rips are considered gemralds due to the amount of time and effort it does to make one singular SECTION of a YTPMV

What makes stuff rust

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  • Rips that contain any elements that are off-key (unless that’s the joke)
  • Rips that go out of sync or offbeat (unless that's the joke)
  • Rips that contain low quality audio (unless that’s the joke)

Banned jokes

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  • Don't forget the rules (allegedly used in 'p)
  • Borderline porn
  • Anything foodist
  • Anything that heavily breaks YT TOS

Events

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Brimstone Fools

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Brimstone Fools is a yearly April Fools event where the jokes are referencing Sharty-related memes that are considered either forced, coal, or brim. Examples of these include All The Things She Said, and Incredible Gassy.

Trivia

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Threads

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