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SNCA:Limbus Company

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Canto 4 difficulty spike fucks with larpers

Limbus Company is one of the very few good gacha games and was developed by Project Moon. It’s a turn-based game that requires a shit ton of reading and it follows the Limbus Company Bus Department being tasked to locate the Golden Boughs. As with any gacha game, the fandom is full of troons, autistic niggas but there are a few chuds within the community too and ever since the april fools update dropped, xitter blue archive braniggers have flocked to game just like how they do for any gacha game.

One of the game's protagonists is a British Gypsy guy named Heathcliff who basically went on and dated his own stepsister, who was married to a white blonde Aryan man. I wish I was joking, but I am not.

Gameplay[edit | edit source]

The gameplay of Limbus Company is turn-based similar to deltatroon and up to 7 sinners to fight in stages, every sinner has multiple identities that you must gamble for and use tickets to level them up or something and uptie them so they won’t have shit skills. In regular non-focus battles, the player must drag the pointer across two icons and pick which skill that seems best for them. But in focus battles, the player must choose a enemy skill that they want a sinner to clash against (ev&tho the clashes in focus battles only if their speed is higher than the enemy’s). Though a lot of niggas use winrate as they are too damn lazy to read the stats for skills.

A random bullshit team

All skills have base power, an amount of coins and coin power and have either slash, blunt, or pierce as a damage type along with identities and enemies having different resistance to said damage types and sin affinities. Every skill has “Attack Weight” to it and skills with more than 1 Attack Weight or Unfocused Volley do AoE. In clashes, coins flip to determine a skill’s Final Power with Sanity (or SP) determine the luck in flipping heads. All sinners have E.G.O skills that requires a certain amount of sin affinities to use (e.g., Ryōshū’s 4th Match Flame requires at least 4 wrath and 2 pride sin resources to use). If a sinner is at -45 SP, they’ll go into panic or have E.G.O Corrosion which makes them lash out and target randomly, however they will not have E.G.O Corrosion if they only have their default E.G.O equipped and will do nothing if they’re in panic. These E.G.O skills give sinners their sin affinity resistances (e.g., Binds Outis takes x2/fatal damage from Sloth skills and takes x0.5 damage from Gloom skills). Non-default E.G.O skills could be Overclocked which is “safely” corroding an E.G.O skill without it targeting allies but it only targets random enemies and won’t consider allies as targets or sub-target, however they cost more sanity and sin resources.

Hong Lu’s Soda E.G.O

All identities and most enemies have one or more passives which makes them better and include lots of reading to understand how they work such as for Index Nursefather Yi Sang who has an essay-level length of passives and since a lot of players are illiterate, they just use winrate and would typically get ‘aped by difficulty spike bosses. Support passives also exist which are used to support allies in combat, even if they’re not deployed, however only IDs and Envy Peccatula use support passives.

Skill Coins[edit | edit source]

Every skill has “Coins” that are “tossed” for different effects, Heads use Coin Power that a skill has and increases the damage and Final Power of skills while Tails does nothing unless it’s an old shitty ID that does something different on Tails hit or a Minus Coin skill. Coins are affected by the Paralyze status effect which forces the skill to have 0 Coin Power within a clash and fucks you over (unless it's a Minus Coin skill). Unbreakable Coins are coins that cannot be destroyed when losing a clash but will be “cracked” instead along with being used for the majority of the bosses since Canto 7. Cracked unbreakable coins still attack after losing a clash but the Coin Power will be reduced to +1 for Plus Coin skills and -1 for Minus Coin skills, the Coin Power for cracked unbreakable coins can be slightly increased if the skill includes a Coin Power modification such as “If the target has 6+ Sinking, Coin Power +2.” But the skill will be cancelled if the user is staggered. Status effects that affect Coin Power such as Plus Coin Drop and Paralyze can reduce Plus Coin skills to 0 which does basically nothing. Excision Coins are enemy-exclusive coins skills that are similar to Unbreakable Coins but could destroy Unbreakable Coins in clashes. Excision Coins were only used by the Certain Sinclair assist unit and Roach Emperor Gregor in Canto 9, but might be used in future cantos.

Defense Skills[edit | edit source]

As the name suggests, defense skills can be used by clicking on a sinner on the skill dashboard and can be undone by clicking on it again before combat starts. If at uptie tier 4, a Defense Skill will add an E.G.O resource and can be part of a sin resonance. Using any Defense Skill with an enemy’s defense skill will cancel both defense skills unless the enemy’s defense skill is a Counter skill or a Clashable defense skill but Defense Skills could still activate against unclashable skills. Guard defense skills activate before an attack skill and will roll its “coin” to add or subtract the Coin Power to or from the Base Power of the skill based on the value of the toss. The unit will then gain an amount of shield health equal to the Final Power of the skill throughout the turn. Some positive status effects could give shield health which kinda defeats the purpose of Guard skills as there’s always a deferent way to gain it. Clashable Guard is a “unique” defense skill which uses unbreakable coins and its able to clash against attack skills and can prevent unopposed skills from attacking them unless it’s unclashable or AoE. Winning a clash with Clashable Guard skills will increase the target’s stagger threshold based on how much Final Power there is on this skill and will reduce all other incoming damage throughout the turn. Losing a clash with Clashable Guard will reduce the skill to its own Base Power but will still take less damage but only slightly more. Since this doesn’t trigger for unclashable attack skills, you might be fucked.