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SNCA:Project Moon

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WARNING: WORDSWORDSWORDS This page is a wall of text!
(You) VVILL add images and make the text less dense.
The Fandom surrounding this company might be pedophiles!Do your research before trying to 'ox these aspies, chud...
Pedo-meter 3000:

This topic attracts ASPIESPlease remind those obsessed with this SNCA to breathe deeply from the toilet bowl.
NANI!? Baka gaijin are behind this page!Don't bow to anyzing (You) see. Nvke any American 港 whire gooning to anime to rearn the TRVTH.


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To be researched: Information about Project moon and their games (including video tutorials on how to play each game), The relation it has to the soysphere, Anything about the community, it's controversies and /or 'oxxes that any pedos in the community have.. Can (You) help us?

Project Moon is a South Korean "Indie" (ev&oe it's being subsidized by the South Korean government) video game company and owner of the Restaurant HamHamPangPang in South Korea. They are best known for making SNCA games set in a literal dystopia where nobody is allowed to be happy or they'll die or something. These games Include Lobotomy Corporation, Library of Ruina and, and Limbus Company. They are also notorious for having a rabid fandom of drawfagging gooners, minors, pedophiles, autistic teens and SOME chuds, and their fandom is often being exposed for how many of these groomers keep showing up everywhere. Their pedophilic sect is often found in Roblox grooming circles and der' 'COOOOOOOORD servers full of unsuspecting minors they can groom. It has gotten to the point where many people across the internet associate project moon with similar gacha companies like MX Studio in terms of how terrible and pedophilic their fans are. Despite this, their games have no pedobait, no sexual innuendoes, and almost all of their games have little to no fanservice, with most of the female characters being modestly dressed and barely showing any skin. The sole exception would be certain Identities in Limbus company, which can occasionally have cleavage and thighs showing. In short, the company itself is mostly fine (besides showing a desire to collaborate with troon archive). The problem with this company is the fandom surrounding it.

The only good games this company made[edit | edit source]

THE FOLLOWING FEATURES SLOW-BURN, CHEAP JUMPSCARE FREE KINO!

Lobotomy Corporation[edit | edit source]

The logo and tagline of the game
Angela herself. Isn't she so pretty?

Lobotomy Corporation, AKA Lobcorp or L Corp, is the first (Released on April 9, 2018 on Steam) and most boring game PM ever released, with an anime artstyle and incredibly slow pacing. Despite this, it is kino and the best management simulator if you want to play the closest equivalent to a true SCP Foundation game. In the words of the autistic faggots at the Project Moon Wiki: "Lobotomy Corporation is a roguelite monster-management simulation game developed by Project Moon. Within this dystopian company, play as the newly-hired manager tasked with overseeing all of the employees, gear, and unique "Abnormalities" within your facility. Alongside your coworkers the Sephirot, you as the manager will make your way to your 50th day at Lobotomy Corporation—through heaps of sacrifice, micro-management, trials, and tribulations."

This is true, but what they don't tell you is that the game is incredibly hard if you do not have low functioning autism or aren't using their wiki as a guide. You CAN complete the game without either of these, but it is significantly easier if you do. The game is split into 50 days, In which you must care for the "Abnormalities" you have in containment and ensure you and your employees do not die. These so called Abnormalities are creatures that were created from the concepts of fears, behaviors and desires. Abnormalities can’t die, and could only be temporarily suppressed and would come back shortly. They all have classification codes and risk levels that range from ZAYIN to ALEPH. Each day is split into 5 phases. Phase 1 requires the manager to pick one new abnormality to add into their facility. Phase 2 is the Story phase, in which you have a conversation with Angela, an AI recreation of the main character's dead wife. It is the primary way the player interacts with the story, and the player has the capacity to talk with the different Sephirah in their own story missions. Phase 3 is the unlocking phase, in which you can unlock a new section of the facility. Phase 3.5 is the imprinting phase, which is a glorified loading screen which saves your game. Phase 4 is the Deployment phase, where you can hire, upgrade, and assign employees to any of your available department slots. You can also check each of your abnormality's info and produce/equip your employees with E.G.O equipment. If you retry the day, or load a save, it automatically skips all the previous stages and loads this one. And finally, Phase 5 is the Management phase. AKA the actual game. Where you must order your kikeslaves valued employees to do their work orders, Maintain and suppress each abnormality that escapes, and produce enough Enkephalin (the energy which L Corp sells to stay afloat, since they are an energy company on the surface) to end the day. When this final phase is over, you will receive LOB points according to how well you preformed, as well as gain EXP for each surviving employee which you can use to level up their stats. Once all phases are done, the cycle repeats until the 50th and final day.


Even though the game sounds boring and complicated as shit when described in text form, the game isn't THAT boring once you get into it. It can even be fun if you don't mind repeating days over and over again. I'd spoil the story of the game, but since it's good I won't. Just play the game or watch a playthrough, chud. The game is only $25 on steam, but if you are too poor or don't want to give these niggas your money, there are alternatives.

Library of Ruina[edit | edit source]

The cover art made for the game's Nintendo Switch release.

Library of Ruina (or LOR for short) is the second game made by project moon. Released on August 10, 2021 on Steam and Xbox one. Unlike its predecessor, this game is a deck-building turn based RPG within the same universe of the first game. It is a direct sequel to Lobcorp, and even has multiple returning characters and abnormalities from Lobcorp in this game as both story characters, enemies and party leaders. This is the company's second most popular game, as it has been ported to Xbox, Playstation and Nintendo Switch. The game is just as long as Lobcorp, but not nearly as boring since the combat is somewhat more engaging.

Before each reception (Combat encounter), you can equip your librarians with attack pages or Key pages. Key pages are to this game as Identities are in Limbus Company, they change your librarians' stats and appearance (Although you can freely change their appearance anyways in the character creator). The better the key page, the more action dice you can use (meaning you can stack more attacks/defensive moves/ability pages per turn and attack more than one enemy if you wish) and the more perks you can equip on them. The game has three damage types, and each enemy you encounter will have resistances and weaknesses to certain damage types. Although very few enemies have full resistance towards all damage types. The damage types are Slash, Blunt and Pierce. Each page can do a certain number of actions which will be done each turn. Typically they are just multiple hits one after another, but sometimes they inflict status effects or allow for dodging/blocking attacks an enemy may make. Each time a turn occurs, both you and your enemies will perform moves simultaneously, and if you and an enemy are both attacking each other at the same time, it results in a clash. During a clash, you and your opponents will roll for hit chance, whoever rolls the higher number wins the clash, and hits the opponent. This is done for each action a page you use has. It works just like Warhammer 40K's system for the fight action, but both parties attack at once instead of one person blocking/attacking and then swapping for the other person. At the beginning of each turn, you can select from one of the Abnormality pages the floor you are using has. Each floor (aka party) gets their abno-pages from doing special receptions where you get to fight Abnormalities. Once the special reception is over, you get the pages from the abnormality. These pages can change how you fight, so pick and choose wisely. Some pages apply to all allies, while some can only be equipped to one ally at a time. After a reception, you will receive the books of all the enemies you killed and EXP that goes towards leveling up the floor you used. Each level up gives the floor one additional Librarian to fight with, which you get to customize to your hearts content, And each level up gives the player a new story chapter. Story chapters are also displayed before and after each mainline reception, which is part of the reason why the game is so fucking long. Each story chapter is completely voice acted and even has highly detailed art panels. Safe to say, these developers didn't waste any of the money they made from Lobcorp on fent or something.

The game is significantly better than Lobcorp in every way. From the music and gameplay to the writing and character design. The game even has an anime inspired intro each time you launch the game, and unique music tracks during certain important battles, which themselves have full vocal tracks sung by Mili. The game is a significantly bigger step up from Lobcorp, and is probably why this game is the only other PM game the fanbase plays. An interesting thing about this game (and almost every game PM has made) is that they draw a lot of ideas from Jewish mysticism (aka Kabbalah or something). This is best seen in LOR by their depictions of the different floors of the Library in the Tree of Life. This means that LOR, and by extension every Project Moon game, is Jewish. It's still kino doe. If you wanna pick it up, it's only $30 on steam or whatever platform you game on. But if you are yet again a broke nigger or don't wanna pay these gooks, there are still alternatives.

Distortion Detective[edit | edit source]

Although not a game, Distortion Detective is a web novel created by Project Moon on their official Postype and is basically the prelude to Limbus Company and it basically follows Moses who could see the progression of the Distortion Phenomenon in other people before they turn into one. She hires Ezra and YuRia which she found on the street and a color fixer from N Corp to prevent Distortions from happening. They discovered that multiple Distortions were caused by a Monolith within the N Corp backstreets because of an experiment by Dias.

It’s overall boring and actually SNCA, but if you want to read it then you can.