Doom

From Soyjak Wiki, the free ensoyclopedia
(Redirected from DOOM)
Jump to navigationJump to search
This page has multiple (4) issues.
  • Citations: It cites few or no sources.
  • Length: It contains walls of text that need breaking up.
  • Media: It has few or no images.
  • Broken files: It has images that were lost due to a disk transfer failure.

(You) VVILL fix these issues, or this article may be a candidate for deletion.
Discuss on the talk page before removing this template.

All fun out of the pool for oldfag swim!
"Boom goes the dynamite!"
>What a scrumptious ass you have there!
Doom smell like cheese ~ ac
This page is coal. (You) VILL help by completely recarbonizing it.
Demoncacas Must Die

DOOM (also written DooM or just Doom) is an A24, spine-tingling, jumpscare-free, slow-burn first-person shooter released in 1993 for MS-DOS created by id Software. It is best known for being highly influential to said first-person shooters as a whole (so much so that is even had an entire genre named after it) and being the most giga videogame you could play back in the 90s, since everything else was nerdy gay shit.

The Games

[edit | edit source]

DooM I

[edit | edit source]

The first game (no shit).

Boasted the most realistic horror experience the DOS had to offer among other groundbreaking features like multiplayer. DooM I is unique compared to the other classic titles as the game was split into chapters. After each set of nine levels (eight standard, one secret), the player was forced to select a new chapter manually, resetting his weapons, ammo and health as if he were starting the game from scratch. This feature would be dropped by the next game. Also one of the enemies is called the Cacademon[1].

Chapter 1: Knee-Deep in the Dead
[edit | edit source]
Takes place on the moon of phono, a lot of DNB techbases overrun by demens.These somehow are the best maps even though they only spam zombiemen imps shotgunners and pinkies. Ending with a boss fight against 2 Barons of Hell with the exit being a trap as you get raped by a bunch of demons in a dark room.
Chapter 2: The Shores of Hell
[edit | edit source]
More demon infested Deimos base. The demonic influence is more visible here because of the upside-down crosses, walls of flesh and demonic faces. There are more enemies and weapons in these maps but these maps and Inferno have very dated and sulfur designs. The chapter ends with the Cyberdemon at the Tower of Babel.
Chapter 3: Inferno
[edit | edit source]
Nigga you're in Hell! This is the last chapter of the original release, also the worst of the 3 chapters ending in an underwhelming fight with the Spider mastermind which can be completed in one BFG shot.
Chapter 4: Thy Flesh Consumed
[edit | edit source]
Nigga you're in Hell, but it's serious now. Infamously the hardest chapter. It was added in the Ultimate DooM. Only the first two maps have any real challenge, the only ones to be challenhing are E4M1: Hell Beneath with its endless shotgunners and 1 baron. E4M2: Perfect Hatred is John Romero's most infamous map.
All of the level's titles are derived from Bible verses.

DooM II

[edit | edit source]

The second game, also the one trannies whine about the most. The game features tons of new monsters, including the Pain Elemental, Chaingunner, Archvile, Revenant, Mancubus, Arachnotron, and Hell Knight. There is also a new weapon, being the Supershotgun, a double-barreled sawed-off boomstick that makes quick work of any low/mid-tier demons. It's also used as the base for 90% of WADS.

Chapter 1: The Space Station
[edit | edit source]
Levels 1-11. An absolute dead nigger baby of a UAC space station over run by heckin' demons. Because the UAC would rather be gooning to Soytan gemmies than protect the human refugees residing at the starport, You are left to clear out the demon. These are also the best maps .You will spend most of your time replaying these levels instead of the later maps.
Chapter 2: The City
[edit | edit source]
Levels 12-20. The husk of your former hometown. These levels are best known for being whined about endlessly by trannies who couldn't beat it. Particularly the city levels and their sulfur layouts and map 13 despite the fact it has a GIANT FUCKING ARROW telling you where to go. Map 15 also has a secret exit leading to Map 31 which is a reference to Wolfenstien. There's a secret exit in that map too that leads to Grosse where you can let the Cyberdemon shoot rockets at the le heckin' Nazis.
Chapter 3: Hell
[edit | edit source]
Levels 21-30. The homestretch, also the strangest set of levels. Ending with a final boss called the Icon of Sin. This boss' design is John Romero's head on a spike behind a giant wall texture that spits out random enemies.

Fandom

[edit | edit source]
Stop right there, little buddy! This page or section will NOT have a huge list of literal whos, offsite boogeymen, or nulees.

The DooM community over the years has garnered some strange people to say the least.

On the Sharty

[edit | edit source]

Gloomworld

[edit | edit source]

Otherwise known as Troonworld, Gloomworld was founded by New Blood Interactive. It should be taken as a prime example ban everything I dislike.

  • Bloodshedder - Fat faggot and Doomworld's equivalent of Jay Louis Irwin. Bans everything from the Doomworld /idgames archive that makes his clitty leak, even mildly.
  • Linguica - Head admin of Troonworld. Also a faggot with a massive forehead.
  • Pcorf - Autistic.
  • Mr. Chris - Furfag, ABDLtranny, and proto-HTSM. Once commissioned Pokemon BDSM to be mailed to his home, only for his mom to intercept it. Allegedly once had his mom find his dirty diaper collection.

Skulltag

[edit | edit source]

Carnevil - Fat manchild who plays DDR and eats Lunchables. Creator of the highly influential Skulltag.

Technical RNCA

[edit | edit source]

iWads

[edit | edit source]

The main wads are DOOM.wad and DOOM2.wad. There are many more Wads, such as Chex Quest, Strife, and Hexen. Officially, Bethesda owns them, despite Doom's code being open source. Somephonos just download FreeDoom instead. TNT and Plutonia are technically also iWads, since they're official mods.

pWads

[edit | edit source]

These are mods for Doom. These range from original maps to TCs (total conversions). Technically, modern mods are usually pk3 files, but they're still called wads. Some of the most well known wads include:

  • MyHouse.wad - Basically House of Leaves if it was a Doom wad.
  • Eviternity 1 & 2 - An oldfag level pack which were handcrafted in Argatha.
  • SoyDoom
  • Squidward Doom
  • Moon Man - playing as the titular character or Hitler among others, shooting up Niggers, Jews, Feminists, Mexicans, and Tyrone. The most controversial Wad due to the heckin racism.
  • niggathatsNuts - A wad with thousands of demons lined up for slaughter.

Source Ports

[edit | edit source]

Determines the code that'll be used to run the Doom wads. Wads are a file format used primarily by games based on the Doom engine. Source ports have variable capabilities.

For futher info:

ZDoom

[edit | edit source]

AKA ZoomDoom. Big boy source port for mods. Currently a DNB[2] but has many offspring. Evolved to GZDoom/UZDoom, Zandronum, etc. Most modern mods require a ZDoom-based source port. Not all of these ports are equal, because technically you can have a mod that's only compatible with GZDoom. Added crouching, jumping, 3D floors, vertical aiming, slopes, etc.

SkullTag

[edit | edit source]

Another oldfag source port for multiplayer that's a DNB. Highly ambitious for this time as it added a plethora of weapons, monsters and powerups that mods still borrow from to this day, including the minigun, grenade launcher, railgun and BFG10K. Also was the landmark of many fun multiplayer gamemodes still enjoyed by the Doom community (meds they're all shitting up the server queue with MM8BDM and Brutal Doom).

GZDoom

[edit | edit source]

Most feature-rich source port, offspring of ZDoom. It's possible to make a mod that's only compatible with this source port. It's creator Graf Zahl has become sort of a lolcow recently being caught using AI code.

Zandronum

[edit | edit source]

Direct successor to SkullTag. The most modern multiplayer source port, and has the ZDoom features. You can play Brutal Doom or Plutonia with some nophono's that are pushing 40.

Sourceport that aims for accurate Doom 1 - MBF21 compatibility while fixing various glitches with the engine, this is what you use when you want to oldcuck but dont want any of the jank. Name is derived from "DooM" backwards & upside down being "WooD", then stylized to Woof! because of MBF21's helper dog modding feature.

See also

[edit | edit source]

Snopes