Left 4 Dead 2
Left 4 Dead 2 is a multiplayer first-person zombie shooter developed by Valve, and one of the many games played on soyjak.party's gamenights. A mod is currently in development, which aims to replace most of the infected in the game with soyjaks and other related media.


Left 4 Soy 2 (server)
[edit | edit source]Left 4 Soy 2 is the official Left 4 Dead 2 server of soyjak.party. Due to its administration of retarded noobie 'teens, Left 4 Soy 2 has custom modifications which allow up to 24 people to play at the same time. Players can choose which team they want to be on before each match, which can sometimes cause unbalanced games unless the pros decided to switch teams to even things out. Players can also choose survivors from Left 4 Dead 2's prequel if they wish. The map rotation goes by the campaigns seen in the base game's campaign selection unless players decide to yell at the admin enough to change it.

| Mod | Change |
|---|---|
| https://steamcommunity.com/sharedfiles/filedetails/?id=3064916380 | All claw attacks Special Infected stagger |
| https://steamcommunity.com/sharedfiles/filedetails/?id=3323481719 | Survivors collapse after being released by a Smoker |
| https://steamcommunity.com/sharedfiles/filedetails/?id=3378255680 | Fall damage will trip the player |
| https://steamcommunity.com/sharedfiles/filedetails/?id=3354527640 | Incapacitation by Tank punches will repel the player |
| https://steamcommunity.com/sharedfiles/filedetails/?id=3014479532 | Special Infected bots attack in conjunction |
| https://steamcommunity.com/sharedfiles/filedetails/?id=3251060649 | Witch can hit multiple Survivors at once |
| N/A | Witch aggravated more easily |
| N/A | Witch HP raised to 2000 |
| N/A | Tank HP raised to 7500 (scales depending on the number of Survivors) |
| N/A | Tank burning time until death raised to 150 seconds |
| N/A | Ghost special infected can fly by pressing the reload button |
| N/A | Charger raised to 1000 hp |
| N/A | Hunter HP raised to 400 |
| N/A | Jockey HP raised to 425 |
| N/A | Hunter claw standardized to 10 |
| N/A | Jockey claw damage standardized to 6 |
| N/A | Boomer claw standardized to 5 |
| N/A | Smoker claw standardized to 10 |
| N/A | Spitter claw damage standardized to 6 |
Lewd4Dead
[edit | edit source]Lewd4Dead
THOUGHEVER, there are still ways to avoid these servers. You can either follow this guide to block all of these servers with firewall rules, or you can connect to games with the in-game server browser,[b] which allows you to choose what server to connect to. The latter option is much easier, with the main disadvantage being that it is possible to find and connect to "friends-only" and "private" games through the server browser.
Useful commands
[edit | edit source]Chat
[edit | edit source]- !csm - Opens character menu
- !survivor - Join Survivor team
- !infected - Join Infected team
- !spectate - Become a spectatorCUCK
Console
[edit | edit source]sm_teams- Type in the console to open up teams menugo_away_from_keyboard- Go idlejointeam 2- While idle, take control of a different Survivor (you can only switch to survivors who aren't currently controlled by players)
Rules
[edit | edit source]- Don't cheat.
- Don't be a pedophile.
- Respect Black women.
Guide
[edit | edit source]Here's a quick guide on to how to effectively play the game. To learn more, you can watch some autist's video about any given subject in the game. There's a plethora of them to choose from on JewTube.
Survivors
[edit | edit source]As a Survivor, you want to do your best to stay close to your team. Running ahead may be crucial, especially if there's no hope in getting your team up, but most of the time you're going to be relying on your team to keep you alive. So, be sure to pay them back by watching over them whenever they get boomed on, are healing, are low on health, etc.
Special Infected
[edit | edit source]The main rule of playing as a Special Infected is to wait before doing anything. Survivors can easily gun you down, no matter what infected you spawn as. You should wait until they're distracted with a horde, a Tank, a Witch, your own team, or, best-case scenario, at least three of these things at once. You can pick off survivors who are wandering by themselves and create a perfect opportunity for your team to capitalize on the chaos, or wait to attack all at once to deal heavy damage. Don't spawn right away as a Special Infected, because, unless you're a Hunter, you'll make a lot of noise and alert Survivors of your presence and position. Be sure to avoid fire at all costs, as it's pretty much a death sentence, ESPECIALLY for Tanks. Speaking of which, if you get the notification you'll be the Tank, spawn in as a Special Infected so that you have an extra bot to help you. Tanks are only slightly slower than a green-health survivor (difference of 10 units/s), but get slowed down by damage, so you should focus on yellow-health or lower Survivors and have your teammates get the ones you can't outrun.
There are 7 types of special infected. All of them have some kind of audio cue warning of their appearance:
- Boomer: Fatass that dies very easily but covers you in horde-attracting bile if you stand too close when it dies or if it vomits on you. Shove before shooting.
- Hunter: Hooded ambusher that lunges at survivors and incapacitates them until killed, clawing at them in the meantime.
- Smoker: Launches its tongue at survivors to pull them towards it or constrict them if something is in the way. If this happens, shoot it ASAP. Sharp melee weapons (axe/katana/machete/chainsaw/pitchfork) can cut its tongue, freeing its target.
- Charger: Coomer with an enormous right fapping arm and a shriveled left arm. Will charge into survivors, knocking them down and back and potentially off heights to their deaths.
- Jockey: Like the Hunter but instead of knocking you down it hijacks your movement to send you in often bad directions. You can mitigate it somewhat by trying to move normally.
- Spitter: Ugly bitch with a really long neck and unhinged jaw that vomits balls of acid that cover a wide area. Killing it causes that acid to spill out around it. If it's present and you don't kill it ASAP, you better scatter.
- Witch: Appears as a pale crying sitting/wandering woman which becomes triggered by flashlights, shooting it, or getting too close. If you can't evade it, prepare to magdump shotguns into it point blank, or get as far away as you can before you start shooting at it to try and kill it before it reaches whoever startled it.
- Tank: Huge motherfucker with big muscles, big health pool, and big squadwipe potential due to its ability to knock you down with heavy props. It also can throw rocks it pulls out of the ground at you.
Weapons
[edit | edit source]Items are ordered in descending order of usefulness within their tier and slot.
Tier 1
[edit | edit source]Common and usually you'll find 2-3 of them in the starting area.
- Chrome Shotgun: Better than its brown counterpart; it's decently accurate and kills things dead.
- Pump Shotgun: In theory, it deals more damage than the Chrome Shotgun, but it is way less accurate than the Chrome Shotgun so its killing range is worse, so just pick the latter up instead. If you have weapon skin mods and want to make sure you can tell them apart, you can remember that on their default models, the Pump Shotgun has a shorter magazine tube (the thing under the barrel)
- Silenced SMG (aka MAC10): The best T1 SMG. It comes down to preference between this and the Chrome Shotgun.
- MP5: Sits inbetween the Silenced and regular SMGs in performance. Ok early campaign filler weapon.
- Uzi: SMG but worse. Pick this up only if there's somehow nothing better.
Tier 2
[edit | edit source]Stronger but rarer, usually what you'll be carrying in the latter half of a campaign.
- Sniper Rifle (aka Military Sniper/G3): Very high damage and accuracy. You don't even have to stay particularly close to the others when someone has this - you can just pick off Specials at a distance. Good enough against commons, just aim center mass to one shot them.
- Tactical Shotgun/Combat Shotgun: Basically the same weapon with only cosmetic differences. They're semi-automatic shotguns. Remember to reload as often as possible.
- AK47: The best rifle, instakilling commons with a bodyshot on normal difficulty and shredding through Tanks with the highest DPS of any non-Shotgun at 446 (just 9 lower than the M60). It's set back by its inaccuracy when not tap firing; don't expect to save yourself from a Smoker.
- Hunting Rifle (aka Mini-14): Identical in almost every way to the Military Sniper but with a 15 round magazine and slightly worse accuracy, but its better firing accuracy while moving makes it slightly more viable for rushing. For some reason this is classified as a tier 2 weapon despite having only minor benefits over the Sniper Rifle with only half the magsize.
- AWP and Scout: ARYAN weapons with shots that pierce through multiple zombies. They follow the same principle of the other two sniper rifles in that they lower the need to stick to your team, though to a lesser extent. It's a neat challenge to present yourself with in campaign mode.
- SG 552: Identical to the M16, but with a slightly faster rate of fire and a built-in scope, though it has the slowest reload time out of any rifle.
- Combat Rifle (aka Desert Rifle/SCAR-L): Good against Specials, but again bad with hordes. Also fires in 3 round bursts which will greatly hurt your teammates if you're a retard and struggle with friendly fire. Its accuracy isn't that relevant given long sightlines are a rarity and the AK47 can be accurate if you fire single shots while crouching anyways.
- M16: An assault rifle with a high rate of fire, slightly increased accuracy but lower damage output. Flexible but outclassed by the AK47 for horde clearing and the Combat Rifle for picking off specials.
Tier 3
[edit | edit source]
- Grenade Launcher: Saved by the fact that it deals a thousand damage instantly to Tanks; still extremely situational because it's really time and ammo inefficient against individual zombies, and the slow, gravity-affected projectiles make it bad for picking off specials from afar. If you equip it with incendiary ammo, you'll be able to set the Tank ablaze with a fire that'll never wear off, interestingly enough.
- M60: Shit. Carries only 150 rounds before it becomes unusable, with no reserve ammo. Horrid accuracy, never rush with this. Just use the AK47 instead as that has almost the same DPS but can actually be reloaded and carries far more ammunition.
Secondaries
[edit | edit source]- Machete: The best melee weapon in the game, with its fast swing speed and sharpness. If you spot one, pick one up before someone else does.
- Any sharp melee weapon (axes/katanas/knives): Always pick these up. They're far better than the pistols. The fire axe and knife are the best non-machete melee weapons; pick xhem up when you see xhem.
- Chainsaw: Very high damage per second but has a long draw time and has limited fuel. Otherwise shreds anything it touches. The regular sharp melee weapons are generally more useful due to fast equip times, unlimited uses, and xheir lack of noise when used.
- Magnum (aka Desert Eagle): Always pick this up. It's far better than the pistols. You can choose whether or not you prefer it over the melees. However, this is one of the only suitable choices for a secondary weapon on Realism, as it's hardcoded to instakill commons with one tap.
- Pistol/Pistols: Peashooter. Always find something to replace your pistol. Use Dual Pistols only if you have a fast finger as then it becomes decent but still you're better off with a sharp melee or a Deagle.
- Blunt melee weapons: No. You're better off with a Deagle than these. You can't cut Smoker tongues with them and you can't cleave through commons with them. Maybe bring them over a single pistol but only if there really is nothing better.
Pickups
[edit | edit source]Grenade slot:
- Pipe Bomb: Throw into uncleared rooms or as far away as possible. A quick distraction to clear up a horde. Activated pipe bombs are the only things the infected will prioritize over players covered in boomer vomit.
- Molotov: Very useful. Save it for Tanks or crescendos.
- Bile Bomb: Reserve for gauntlet events where you'll have to run to a saferoom. Throw it at spots where the commons won't be obstructing your path or'll make them stand in place. Otherwise, do not even think of using it anywhere else. Do take care as to not get boomed while a bile bomb is in effect, as commons WILL flock to you instead!
Medkit slot:
- Medkit: Always pick this up, it's the only source of permanent HP. Restores 80% of your missing HP (temporary HP counts as actual HP for medkit restoration calculation but you don't keep temporary HP after healing via medkit) so it's best to save it for when you're on low HP; specifically 39 or less total HP because you're significantly slowed down if at that specific health value or lower.
- Ammo packs: Come in two types, explosive and incendiary. Explosive makes your weapons have AoE damage while Incendiary makes your bullets set things on fire. These give a single magazine's worth of special ammo (which doesn't cost regular ammo to shoot). It's best to deploy this ASAP if your team doesn't have a free medkit slot so you can use the special ammo without leaving a medkit behind.
- Defib: Situational. Used for reviving dead teammates; kinda useless though when rescue closets exist outside of the final level of a campaign or in Realism mode.
Consumable slot:
- Pills: Grants 50 temporary health that decays over time until you just have regular, non-decaying health left. Good for when you're low on health and want to save a medkit. Reasonably common.
- Adrenaline: Good for when you need to run fast during an event, i.e Dead Center's Mall alarm event, outrunning a Tank while at low health, etc. Usually save it for an event, but replace it with pills if you know you're not gonna need it. Also gives 25 temporary HP.
Emplacements & Explosive props
[edit | edit source]These aren't things you carry around but here's the ones worth trying to use:
- Minigun emplacement: Has a short spool up time but has the highest DPS of all non-shotguns in the game, at 800. Can fire for 20 seconds before overheating, with a 3 second cooldown if it overheats.
- Gas cans/Fireworks: Explode like a molotov when shot. You can pick them up and throw them to put them in a good position before shooting them to cover an area in fire.
And the ones that aren't worth using:
- Oxygen/Propane tanks: Like gas cans/fireworks if they just exploded instead of leaving lingering fire. Shit nobody uses fan. (It can stumble a tank doe)
- Heavy Machine Gun emplacement: Like the Minigunbut with half the DPS and sustainable firing time, so it's just not worth using over handheld weaponry.
Mods collection
[edit | edit source]Here's a Steam workshop collection that contains almost all of the Sharty-related mods plus some other funny stuff to enhance your experience on the server - https://steamcommunity.com/sharedfiles/filedetails/?id=3617111317. Beware that mods can cause crashes, so install only if you can handle that.
Vocalizer
[edit | edit source]A vocalizer is a kind of mod that allows you to say whatever voicelines you want (including screaming voicelines). Many of the aspies that play this game start leaking when someone uses a vocalizer. They may even call a votekick, so use it sparingly.
Here are some popular vocalizers you can use for Left 4 Dead 2:
- ion's Vocalizer: https://steamcommunity.com/sharedfiles/filedetails/?id=698857882
- Helrika's Vocalizer: https://steamcommunity.com/sharedfiles/filedetails/?id=2406566627
- Vox - Complete Vocalizer: https://steamcommunity.com/sharedfiles/filedetails/?id=410726312
Notes
Snopes
| Left 4 Dead 2 is part of a series on Videogames |
Games [+]
Videogames Angry Birds
♦ Baldi's Basics in Education and Learning
♦ Cave Story
♦ Garry's Mod
♦ Gartic Phone
♦ The Lawnmower Man
♦ Left 4 Dead 2
♦ Minecraft
♦ Omori
♦ Space Station (13 ♦ 14)
♦ Touhou
♦ The Coffin of Andy and Leyley Platforms and companies Miscellaneous |
|---|---|
|
'Party-related games [+]
Soyserver Network Soycraft ((Old) ♦ Sojacraft ♦ Sootcraft) ♦ Soytopia ♦ CS_SOY Parodies Five Nights at Cobson's ♦ Gem Defender: Soyjak Survivors ♦ Hunky Kong ♦ IAScar ♦ 'Jakking Off ♦ Jartycuck's Basics In Coal 'n Gooning 2 'p ♦ Jarty Dash ♦ Left 4 Soy 2 ♦ Megachud ♦ Soot Quest ♦ SoyDoom ♦ Soyjak RPG ♦ Soyjak RTS ♦ Soylatro ♦ Towerald ♦ The Thoughie Scrolls V: Soyrim |



