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Mathematics

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Why yes, Mathematics is a gigachad.How could you tell?

wun plus wun equil tree
>o algorithm
If you see a mathGOD, suck him off
The average care fan of mathematics.

Mathematics (or Math for short, or if you are British, Maths) is best known for being the study of whether things are true or false. It is extremely important in science. Math starts from logic; you can find out yourself how it works but it's similar to saying

>if a equal b, then b equal a

or something. Math education generally involves climbing your way up through arithmetic, (high school) algebra, and then choosing from geometry, calculus, linear algebra, real/complex analysis, number theory, differential geometry and topology, set theory, and other gemmy things I'm forgetting.

Why it's gemmy[edit | edit source]

this is what the looks like
this is what the looks like

Mathematics in soy culture[edit | edit source]

Branches of Mathematics[edit | edit source]

Arithmetic[edit | edit source]

The most basic form of math. Deals with numerical operations such as addition, subtraction, multiplication, and division. You learn this in kindergarten.

Examples[edit | edit source]

1+1=2

54=1

3×5=15

10÷5=2

Algebra[edit | edit source]

Algebra deals with abstract systems and expressions within those. Elementary algebra deals with functions and graphing them, while abstract algebra studies algebraic structures and is a shitload more complicated. You learn elementary algebra in middle school and probably won't touch on abstract algebra unless you're a mathematician.

Examples[edit | edit source]

Geometry[edit | edit source]

Geometry is the study of shapes. You learn the most basic form of this in preschool but you study it more deeply in high school. The shapes inclde circles which have a diameter and radius that are calculated with a special number called pi (π, value of 3.14159265(a gorillion more digits)) to get the circumcision circumference (the outline of the circle) and area (what's inside of the circle). Polygons are shapes with straight lines like triangles, quadrileterals (squares, rectangles, rhombuses, trapezoids and others), pentagons, hexagons, thrembagons heptagons, octagons and so on. There's also angles which is what you get when putting two lines together, there's acute (<90°), right (exactly 90°, it's all the angles of a square) and obtuse (90°< x 180°). 180° is a flat plane and 360° just goes back again to 0°[marge, why 360?] <----[Because it's a number that can be easily divided by various numbers (2, 3, 4, 5, 6, 8, 9, 10, 12, 15, 18, 20), which makes calculations easier]

Trigonometry[edit | edit source]

Related to geometry, it's the study of the relationships between angles and side lengths, more specifically of right triangles. It uses the functions sine (sin), cosine (cos) and tangent (tan) (the are others; mostly just ratios of these functions on each other, but that's shit nosecant cares about).

There are also the hyperbolic trigonometric functions but it's not relevant to circles so we're not gonna talk about it here

Probability and Statistics[edit | edit source]

Probability is the study of how likely things are to happen, and statistics is the study of quantifying what happens. Statistics is where you learn about per capita. You learn about this in high school, though this class is usually optional.

Calculus[edit | edit source]

Calculus is the study of continuous change over time. The two main sub-branches of calculus are differential calculus (the study of rates of change) and integral calculus (the study of the analogs of sums). You usually learn about this in high school or college.

Examples[edit | edit source]

Iff(x)=7x3+3x2+2x1, then f(x)=21x2+6x+2

Calculator[edit | edit source]

Calculator is the a24, atmospheric, slowburn, genre-defyining, character-driven video game adaptation of Mathematics[it just is, ok?]. The controllers are the buttons with the numbers and operations on them. It's kino but they haven't fixed the "÷0" bug yet.


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