SNCA:Geometry Dash

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Geometry Dash, otherwise known as Jarty Dash, is a kino 2D sidescrolling rhythm-based platformer released in 2013 by RobTop. The game can be played on either iOS/Android devices and also on PC via Steam. The game as of current, features 22 levels + an additional basic platformer mode in an expansion called The Tower.

Community[edit | edit source]

Warning! The following contains material that some may find disturbing.
Viewer discretion is advised.
crazen, the first GD predator

Current Geometry Dash community is full of trannies, furfags and thus, paedophiles. Almost every month a new predator gets exposed for grooming kids on 'der cord. Most of them are literal whos, but even top tier players, including a spic jewtuber named "GuitarHeroStyles" with millions subscribers, were caught being diddyblvds. It doesn't used to be like that however.

In it's early years, the game was filled mostly with koreans and yappanese who immigrated to Geometry Dash from the "Impossible game" and other hardcore games. Most of them left and only a couple of them remained (Partition, Mulpan, Dorami).

The game was becoming more and more popular, 1.9 released the game on PC which would allow people to create even harder and harder levels, which would make the game more popular. "Nine Circles", "Cataclysm", "Ice Carbon Diablo X" and tons of absurdly difficult levels made by Sailent, Cyrillic and icedcave pushed the game even further. "Bloodbath" was the point where the game reached it's peak popularity at that time.

Since this time, and especially 2.0, the community was filled with spics, and biggesst GD Youtubers were all spics (stivenelvro, guitarherostyles, mikha and others). The game started to slowly lose the audience since the 2.1 update took so long to be released, up until the verification of Yatagarasu that brought the game back to life.

The community stayed in the same state as in 2.0, maybe with less spics and more 'mutts or something, up until late 2019-2020, where femboys and trannies}} started appearing in the community. It wasn't long until a 'cord dramas involving paedophilia would start to pop up. The first one was Crazen, a literal ESL FNF Pedo who groomed kids on der 'cord (fox and tranime pfps btw).[a]. After him, a literal storm of 'cordpedos started to appear, almost every single week some xitter thread would be created about 'cord DMs between some literal who and a caca (some of them were innocent THOUGH). This wildfire started to cool down somewhere around 2024, but to this day, some ESL GD Pedos would get exposed once in a while (like BenCar, formerly part of Secret Way).

Main modes[edit | edit source]

The game features 2 modes:

Classic[edit | edit source]

Basically, your standard mode, involving one input and requires you to focus while moving to the rhythm of the song. Upon completing a level, you receive stars. In the main game, there are 22 levels within this mode as of 2.2:

  • Stereo Madness (Easy)
  • Back on Track (Easy)
  • Polargeist (Normal)
  • Dry Out (Normal)
  • Base After Base (Hard)
  • Can't Let Go (Hard)
  • Jumper (Harder)
  • Time Machine (Harder)
  • Cycles (Harder)
  • xStep (Insane)
  • Clutterfunk (Insane)
  • Theory of Everything (Insane)
  • Electroman Adventures (Insane)
  • Clubstep (Demon)
  • Electrodynamix (Insane)
  • Hexagon Force (Insane)
  • Blast Processing (Harder)
  • Theory of Everything 2 (Demon)
  • Geometrical Dominator (Harder)
  • Fingerdash (Insane)
  • Dash (Insane)

Platformer[edit | edit source]

Introduced in 2.2 along with The Tower, it functions as your standard sidescrolling directional platformer with GD physics. You can play at your own pace. Unlike Classic mode, upon completing a level, you get rewarded moons instead of stars. Within The Tower Floor 1, its levels include:

  • The Tower
  • The Sewers
  • The Cellar
  • The Secret

The Tower features kino storytelling btw, if that matters.

Difficulties[edit | edit source]

There are 7 main difficulties for each and every level, being:

  • Auto: The level plays automatically, giving you 1 star and no Mana orbs upon completion.
  • Easy: gives you 2 stars upon completion.
  • Normal: gives you 3 stars upon completion.
  • Hard: gives you 4-5 stars upon completion.
  • Harder: gives you 6-7 stars upon completion, this is where gameplay starts being more involving.
  • Insane: gives you 8-9 stars upon completion.
  • Demon: gives you 10 stars and 500 Mana orbs upon completion, no matter what sub-difficulty you play.

Within the Demon category, there lies 5 sub-difficulties:

  • Easy Demon
  • Medium Demon
  • Hard Demon
  • Insane Demon
  • Extreme Demon

Assisting mechanics[edit | edit source]

These can be used to assist you or even trick you, while playing levels, increasing complexity. They include:

Transporters[edit | edit source]

There are two types of transporters:

  • Pads: They automatically make your icon jump upon contact. Their types include:
    • Yellow Pad: Makes you jump high in the air.
    • Blue Pad: Automatically changes your current gravity.
    • Pink Pad: Makes you perform a short hop.
    • Orange Pad: Makes you jump higher in the air compared to a yellow pad.
    • Spider Pad: Functions like the blue pad except your gravity changes instantly.
  • Orbs: You have to manually click on them to function. They include:
    • Yellow Orb: Makes you jump at a normal height.
    • Blue Orb: Changes your gravity.
    • Pink Orb: Makes you perform a short hop.
    • Green Orb: Functions like a yellow + blue orb. Changes your gravity while maintaining your momentum.
    • Black Orb: Pushes you down to the ground.
    • Orange Orb: Makes you jump high.
    • Spider Orb: Changes your gravity instantly.
    • Dash Orb: Holding down will allow you to dash within a certain direction in the air:
      • Green Dash Orb: Dashes you in that direction.
      • Pink Dash Orb: Functions the same, but also changes your current gravity.

Portals[edit | edit source]

These affect your icon upon passing through one. Their types:

  • Gamemodes: These directly change the gameplay function of your icon. There are 8 modes of varying portal colors as of 2.2:
    • Cube (Green): Standard mode. Click once, you jump. Hold down to perform multiple jumps in quick succession.
    • Ship (Pink): Has a physics basis. Holding will allow you to fly upwards, release to go down. Straight fly is also possible via clicking in well-timed succession. Replaced with the Jetpack in Platformer mode.
    • Ball (Red): You click to change its current gravity. It also has floatier physics compared to the cube.
    • UFO (Orange): You click to perform a hop in mid-air, like Flappy Bird.
    • Wave (Blue): Simple, but hard to master. Hold to dart upwards, release to go down. Cannot be used in Platformer.
    • Robot (White/Grey): Functions similarly to the cube, but you can hold to increase the jump height.
    • Spider (Purple): Functions similarly to the ball, except the change in gravity is instantaneous.
    • Swingcopter (Yellow): Functions like a mix between the ship and ball, but with lighter physics. Click to change its gravity.
  • Gravity: These change your icon's gravity:
    • Normal (Blue): Makes you have normal gravity.
    • Upside-down (Yellow): Makes you upside-down.
    • Green: Changes gravity with respect to your current one. Used mainly in Platformer mode, but can also see effective use in Classic mode (such as in coin routes).
  • Mirror: These flip your gameplay perspective horizontally:
    • Reverse (Orange): Inverts your gameplay from normal (left-to-right to right-to-left).
    • Normal (Blue): Sets your gameplay back to the normal direction.
  • Size: These change your icon's size:
    • Mini (Pink): Makes your icon smaller and have lighter physics.
    • Normal (Green): Changes your icon to normal size with normal physics.
  • Speed: These change your icon's speed:
    • Normal/1x Speed (Blue): Sets your icon's speed to normal.
    • Slow/0.75x Speed (Yellow): Slows down your speed from normal (The portal also is in reverse direction)
    • Fast/1.25x Speed (Green): Makes your icon move around 25% faster than normal.
    • Very Fast/1.5x Speed (Pink): Makes your icon move around 50% faster than normal.
    • Extremely Fast/2x Speed (Red): Makes your icon move around twice as fast as normal.
  • Duals: These make you have dual icon gameplay or not:
    • Dual (Orange): Makes you play with two icons of opposing gravity with either simultaneous control or 2-player control.
    • Single (Blue): Stops dual gameplay and reverts to single icon play.
  • Teleport: These help you teleport your icon from one area to another, like Portal:
    • Blue: Acts as the entrance portal.
    • Orange: Acts as the exit portal.

Misc[edit | edit source]

Some extra core mechanics that function differently, but are worth a mention:

Level Editor[edit | edit source]

Allows you to create your own gems. It takes a bit to learn, but eventually you'll create gemmies like "cobson wabag" or coalies like "jartyflies".

Online mode[edit | edit source]

Allows you to play levels from other users. Some are absolute gems cemented in GD history or within the Featured tab, whereas there's the Recent tab, which is basically niggerhell itself, though in the rare occasion, there may be an absolute topaz of a level. The recent tab got hacked sometime years ago, with some sort of malware being inserted into levels that would get spammed by a bot, this issue was solved but it can happen again.

Coins[edit | edit source]

Secret coins can be earned through all the main levels. Some are gemmy, others are coal, some are iron, some are ruby. Many of them however, are earned through Map Packs.

User coins are different. Bronze coins, which are found in unrated levels, are worthless. Silver coins have value, and are found in rated levels.

Spin-offs[edit | edit source]

The game had 3 free mobile spin-offs, usually made to show off features of the forthcoming updates. They include:

Geometry Dash Meltdown[edit | edit source]

It was made to show off some of 2.0's features, plus adding 3 new levels:

  • The Seven Seas
  • Viking Arena
  • Airborne Robots

All the levels feature songs by F-777 if that matters.

Geometry Dash World[edit | edit source]

Contains 2 worlds, each of 5 levels, which include:

  • Dashlands: Its levels include:
    • Payload
    • Beast Mode
    • Machina
    • Years
    • Frontlines
  • Toxic Factory: Its levels include:
    • Space Pirates
    • Striker
    • Embers
    • Round 1
    • Monster Dance Off

It also gives a sneak peek of online mode with its own Featured tab.

Geometry Dash SubZero[edit | edit source]

Contains 3 levels that help to show off some of 2.2's features, which are:

  • Press Start
  • Nock Em
  • Power Trip

Notable GD players[edit | edit source]

  • Cyclic
  • NepTune
  • Cyrillic
  • Funnygame
  • Travis Scott
  • TriAxis
  • Zoink
  • Doggie
  • wPopOff
  • Jynxzi
  • Riot
  • Deam/Sunix
  • Knobbelboy
  • AeonAir
  • Me

Operation Slaughterhouse[edit | edit source]

Main article: Operation Slaughterhouse

Some random SNCA sub-op for Operation No Nut November that targets some GD creators whose names you can find on the book of literal whos.

There's nothing to say on it except that it involved some offsiters.

Jarty Dash[edit | edit source]

Just don't. Never play it.

Notes

  1. he wasn't actually the first one, the first one was MaleVeronica, a literal who from 2016 who was accused of possessing 'p and admitted to loving kids
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